# Paramedium: A Noise in the Attic

> 2016 video game

**Wikidata**: [Q107345962](https://www.wikidata.org/wiki/Q107345962)  
**Source**: https://4ort.xyz/entity/paramedium-a-noise-in-the-attic

## Summary
*Paramedium: A Noise in the Attic* is a 2016 indie visual novel and horror game developed by AGL Studios. It is available for Windows and macOS and follows the story of *Paramedium 2: Girl in the Road*. The game is distributed as freeware and features a proprietary license.

## Key Facts
- Released on **October 5, 2016**
- Developed and published by **AGL Studios**, an indie video game developer
- Available on **Microsoft Windows** and **macOS**
- Genres: **visual novel, fantasy, horror**
- **Freeware** with a proprietary license
- Follows the story of *Paramedium 2: Girl in the Road*
- **Single-player** game requiring a **computer mouse and keyboard**
- Distributed via **itch.io** as a **digital download**
- **82 MB** in data size
- Directed and art-directed by **Geoff Trebs**
- Features **indie game** characteristics

## FAQs
### Q: What platforms is *Paramedium: A Noise in the Attic* available on?
A: The game is available for **Microsoft Windows** and **macOS**.

### Q: Is the game free to play?
A: Yes, *Paramedium: A Noise in the Attic* is distributed as **freeware**.

### Q: What genres does the game belong to?
A: The game is classified as a **visual novel, fantasy, and horror** experience.

### Q: Who developed *Paramedium: A Noise in the Attic*?
A: The game was developed by **AGL Studios**, an indie video game developer.

### Q: How large is the game's file size?
A: The game has a data size of **82 MB**.

## Why It Matters
*Paramedium: A Noise in the Attic* is a notable entry in the indie game scene, blending **visual novel storytelling with horror elements**. As freeware, it provides an accessible way for players to experience a unique narrative without financial barriers. The game’s development by **AGL Studios** highlights the growing influence of indie developers in creating niche, high-quality gaming experiences. Its availability on **Windows and macOS** ensures broad accessibility, while its **proprietary license** reflects the creative control of its developers. The game’s connection to *Paramedium 2: Girl in the Road* suggests a deliberate storytelling continuity, appealing to fans of serialized narratives. By leveraging platforms like **itch.io**, it demonstrates how indie games can thrive in digital distribution spaces.

## Notable For
- **Freeware distribution** via itch.io, making it accessible to a wide audience
- **Indie development** by AGL Studios, showcasing the creative potential of small teams
- **Cross-platform support** on Windows and macOS
- **Horror and fantasy fusion** in a visual novel format
- **Proprietary licensing**, emphasizing developer control over the game

## Body
### Development and Release
*Paramedium: A Noise in the Attic* was developed by **AGL Studios**, an indie game developer, and released on **October 5, 2016**. The game is part of the **Paramedium series**, following the narrative of *Paramedium 2: Girl in the Road*. It was distributed as **freeware**, allowing players to download and play it without cost.

### Platforms and Accessibility
The game is available on **Microsoft Windows** and **macOS**, ensuring compatibility with a broad range of devices. It was distributed via **itch.io**, a platform known for indie and digital game distribution.

### Gameplay and Features
The game is a **single-player visual novel** that requires a **computer mouse and keyboard** for interaction. It features **horror and fantasy elements**, blending narrative-driven storytelling with atmospheric gameplay. The game’s **82 MB** data size indicates a relatively lightweight download.

### Creative Team
Directed and art-directed by **Geoff Trebs**, the game reflects the vision of its lead developer. The **indie game** classification highlights its independent development process, distinct from larger studio productions.

### Licensing and Distribution
The game operates under a **proprietary license**, meaning its usage and distribution are controlled by AGL Studios. It is distributed as a **digital download**, emphasizing modern gaming accessibility.

### External References
The game has been referenced on platforms such as **HowLongToBeat (ID: 76300)** and **Rock Paper Shotgun**, indicating its presence in gaming databases and community discussions. It also has entries in **Giant Bomb (ID: 3030-63107)** and **Visual Novel Database (ID: v22081)**.

## References

1. [Source](https://dinmoney.itch.io/paramedium)
2. Giant Bomb
3. Q124398839