# Param

> video game developer

**Wikidata**: [Q7135092](https://www.wikidata.org/wiki/Q7135092)  
**Wikipedia**: [English](https://en.wikipedia.org/wiki/Param_(company))  
**Source**: https://4ort.xyz/entity/param-q7135092

## Summary  
Param was a Japanese video game developer founded in 1996 and based in Tokyo. The company operated until its dissolution in 2003, contributing to the video game industry during the late 1990s and early 2000s.  

## Key Facts  
- Founded in **1996**.  
- Dissolved in **2003**.  
- Based in **Tokyo, Japan**.  
- Operated within the **video game industry**.  
- Identified by **MobyGames company ID: 4344** and **VideoGameGeek company ID: 16139**.  

## FAQs  
### Q: When was Param founded?  
A: Param was founded in **1996**.  

### Q: Where was Param headquartered?  
A: The company was based in **Tokyo, Japan**.  

### Q: Is Param still active today?  
A: No, Param was dissolved in **2003**.  

## Why It Matters  
Param represents a part of Japan’s video game development landscape during the late 1990s and early 2000s, a period marked by significant growth in console gaming. Though the company’s operational lifespan was relatively short, its existence reflects the broader trends of industry specialization and the competitive environment of game development at the time. For historians and enthusiasts, Param serves as a reference point for understanding the ecosystem of smaller studios contributing to gaming culture, even if its direct impact or notable titles remain undocumented in available sources.  

## Notable For  
- Operated during the **late 1990s–early 2000s console era**, a pivotal time for the industry.  
- Based in **Tokyo**, a global hub for video game development.  
- Dissolved after **7 years** of activity, highlighting the challenges of sustainability in game development.  

## Body  
### History  
- **Founded**: 1996.  
- **Dissolved**: 2003.  
- **Headquarters**: Tokyo, Japan.  

### Operations  
- **Industry**: Specialized in video game development.  
- **Identifiers**:  
  - MobyGames Company ID: **4344**.  
  - VideoGameGeek Company ID: **16139**.  

### Legacy  
- Param’s work is contextualized within the broader Japanese video game industry, though specific contributions or titles are not detailed in available sources.  
- The company’s timeline aligns with the fifth and sixth generations of video game consoles (e.g., PlayStation, Nintendo 64, Dreamcast), suggesting potential involvement in projects for these platforms.

## References

1. VideoGameGeek