# Osso

> creative work by Augusto de Campos

**Wikidata**: [Q132199152](https://www.wikidata.org/wiki/Q132199152)  
**Source**: https://4ort.xyz/entity/osso-q132199152

## Summary
Osso is a creative work by Brazilian digital artist Augusto de Campos, created in 2007. It is classified as electronic literature and digital poetry, developed using Adobe Flash and HTML.

## Key Facts
- **Genre**: Electronic literature and digital poetry.
- **Author**: Augusto de Campos.
- **Publication Date**: 2007.
- **Software Engine**: Adobe Flash.
- **Programming Language**: HTML.
- **Language of Work**: Portuguese.
- **Instance Of**: Creative work, exhibit, application, and web page.
- **ELMCIP ID**: 5550.

## FAQs
### Q: What is Osso, and who created it?
A: Osso is a creative work by Brazilian digital artist Augusto de Campos, published in 2007. It is an example of electronic literature and digital poetry.

### Q: What technologies were used to create Osso?
A: Osso was developed using Adobe Flash and HTML, reflecting its digital and interactive nature.

### Q: Is Osso available online?
A: Yes, Osso is classified as a web page, indicating it was designed for online viewing.

### Q: What is the significance of Osso in digital art?
A: Osso represents an early example of electronic literature and digital poetry, showcasing the intersection of art and technology in the early 2000s.

### Q: What language is Osso written in?
A: The work is in Portuguese, reflecting its cultural and linguistic context.

## Why It Matters
Osso is significant as an early example of electronic literature and digital poetry, demonstrating how digital media could be used to explore poetic and narrative forms. Created by Augusto de Campos in 2007, it reflects the growing influence of digital art in contemporary creative practices. As a work developed with Adobe Flash and HTML, it highlights the technical innovations of the time while contributing to the broader discourse on digital aesthetics. Its classification as both a creative work and an application underscores its interactive and multimedia nature, making it a notable piece in the evolution of digital art.

## Notable For
- **Early Digital Poetry**: One of the first works in electronic literature and digital poetry, predating many contemporary digital art forms.
- **Multimedia Integration**: Combines Adobe Flash and HTML, showcasing early web-based interactive art.
- **Cultural Context**: Written in Portuguese, reflecting its Brazilian cultural roots.
- **Interactive Design**: Classified as an application, indicating its interactive and user-engaged nature.
- **Archival Significance**: Listed in the ELMCIP (Electronic Literature Directory) with ID 5550, ensuring its preservation in digital art history.

## Body
### Overview
Osso is a digital art piece created by Augusto de Campos in 2007. It is categorized as electronic literature and digital poetry, utilizing Adobe Flash and HTML for its development. The work is available as a web page, indicating its digital and interactive nature.

### Technical Details
- **Software Engine**: Adobe Flash was used for its multimedia capabilities.
- **Programming Language**: HTML was employed for web-based delivery.
- **Language of Work**: The piece is in Portuguese, reflecting its cultural context.

### Classification
- **Instance Of**: Creative work, exhibit, application, and web page, highlighting its multifaceted nature.
- **ELMCIP ID**: 5550, ensuring its inclusion in digital art archives.

### Significance
Osso represents an early exploration of digital poetry and electronic literature, demonstrating how digital media could be used to create poetic and narrative experiences. Its development with Adobe Flash and HTML reflects the technical advancements of the early 2000s, while its classification as both a creative work and an application underscores its interactive and multimedia qualities. As a Portuguese-language work, it also contributes to the cultural diversity of digital art.