# OpenFeint

> software

**Wikidata**: [Q1049664](https://www.wikidata.org/wiki/Q1049664)  
**Wikipedia**: [English](https://en.wikipedia.org/wiki/OpenFeint)  
**Source**: https://4ort.xyz/entity/openfeint

## Summary

OpenFeint is a software.

## Summary
OpenFeint was a social networking service and software platform launched in 2009, designed to connect gamers and enhance their gaming experiences through leaderboards, achievements, and social features. It was discontinued in 2012 after being acquired by GREE.

## Key Facts
- **Inception**: OpenFeint was founded on February 17, 2009.
- **Use**: Primarily served as a social networking service for gamers.
- **Version**: The latest recorded version was 2.7.5, released on November 5, 2010.
- **Website**: Originally hosted at [http://www.openfeint.com/](http://www.openfeint.com/), later replaced by GREE's website.
- **Discontinuation**: The service was shut down on December 14, 2012.
- **Replaced by**: GREE, another social gaming platform.
- **Instance of**: Software and social networking service.
- **Wikipedia presence**: Available in 10 languages, including English, Japanese, and Korean.
- **Quora topic**: Featured as a topic on Quora for discussion.

## FAQs
### Q: What was OpenFeint used for?
A: OpenFeint was a social networking platform for gamers, offering features like leaderboards, achievements, and social interactions to enhance gaming experiences.

### Q: When was OpenFeint launched?
A: OpenFeint was founded on February 17, 2009.

### Q: What happened to OpenFeint?
A: OpenFeint was discontinued on December 14, 2012, after being acquired by GREE, which replaced its functionality.

### Q: Was OpenFeint a mobile app?
A: Yes, OpenFeint was designed as a software platform for mobile devices, integrating with games to provide social features.

### Q: How many languages was OpenFeint's Wikipedia page available in?
A: OpenFeint's Wikipedia page was available in 10 languages, including English, Japanese, and Korean.

## Why It Matters
OpenFeint played a significant role in the early days of mobile gaming by providing a social layer for games. It allowed players to connect, compete, and share achievements across different games, fostering a sense of community among gamers. The platform was particularly influential in the iOS ecosystem, where it helped popularize social gaming features. However, its discontinuation in 2012 marked the end of an era for standalone social gaming platforms, as many of its functions were later integrated into larger services like GREE. OpenFeint's legacy lives on in the social features found in modern gaming apps, demonstrating its impact on the industry.

## Notable For
- **Social gaming innovation**: OpenFeint was one of the first platforms to integrate social features directly into mobile games, influencing later services.
- **Leaderboard and achievement systems**: It pioneered the use of leaderboards and achievements as core social gaming mechanics.
- **Cross-game social interaction**: Players could interact across different games, creating a unified social experience.
- **Mobile-first approach**: Designed specifically for mobile devices, setting a precedent for social gaming on smartphones.
- **Acquisition by GREE**: Its acquisition by GREE in 2012 marked a shift in the mobile gaming landscape, as GREE later became a dominant player in the space.

## Body
### Overview
OpenFeint was a social networking service and software platform that integrated with mobile games to provide social features such as leaderboards, achievements, and player interactions. Launched in 2009, it aimed to enhance the gaming experience by connecting players across different games.

### Development and Release
- **Inception**: February 17, 2009.
- **Initial versions**: The platform evolved with updates, with version 2.7.5 being the last recorded version, released on November 5, 2010.
- **Website**: Initially hosted at [http://www.openfeint.com/](http://www.openfeint.com/), later replaced by GREE's website.

### Features and Functionality
- **Social networking**: Enabled players to connect, compete, and share achievements across games.
- **Leaderboards**: Allowed players to compare scores and rankings.
- **Achievements**: Provided in-game rewards for milestones and accomplishments.
- **Cross-game integration**: Designed to work with multiple games simultaneously.

### Discontinuation and Legacy
- **Discontinuation date**: December 14, 2012.
- **Replacement**: Acquired by GREE, which integrated similar features into its own platform.
- **Impact**: OpenFeint's social gaming model influenced later services, with many of its features now standard in modern gaming apps.

### Wikipedia and Online Presence
- **Wikipedia page**: Available in 10 languages, including English, Japanese, and Korean.
- **Quora topic**: Featured as a discussion topic on Quora.
- **Zhihu topic**: Listed on Zhihu with IDs 19550695 and 19615647.

### External References
- **Freebase ID**: /m/09v7jz6.
- **Mobygames attribute ID**: 1659.
- **Gamesindustry.biz tag ID**: companies/openfeint.

## References

1. Freebase Data Dumps. 2013
2. Quora