# On Using Gamification to Effectively Influence Student Activity in Online Learning Environments

> 2017 doctoral thesis by Paul Denny at University of Auckland

**Wikidata**: [Q112932123](https://www.wikidata.org/wiki/Q112932123)  
**Source**: https://4ort.xyz/entity/on-using-gamification-to-effectively-influence-student-activity-in-online-learning-environments


## References

1. [Source](http://hdl.handle.net/2292/36428)