# Offline and online user experience of gamified robotics for introducing computational thinking: Comparing engagement, game mechanics and coding motivation

> Research article (Computers & Education, 2022) · cited 51× · AI/ML

**Wikidata**: [openalex:W4308460712](https://www.wikidata.org/wiki/openalex:W4308460712)  
**Source**: https://4ort.xyz/entity/offline-and-online-user-experience-of-gamified-robotics-for-introducing-computational-thinking-comparing-engagement-game
