# Oculus Go

> 2018 standalone virtual reality headset by Facebook Technologies

**Wikidata**: [Q56353330](https://www.wikidata.org/wiki/Q56353330)  
**Wikipedia**: [English](https://en.wikipedia.org/wiki/Oculus_Go)  
**Source**: https://4ort.xyz/entity/oculus-go

## Summary
The Oculus Go is a standalone virtual reality headset released by Facebook Technologies in 2018, designed to operate without a connected PC or smartphone. It runs on the Android operating system and features a self-contained design with integrated hardware, including a Qualcomm Snapdragon 821 processor. Discontinued in 2020, it was marketed as an accessible entry-point for VR experiences.

## Key Facts
- **Release Date**: May 1, 2018  
- **Discontinuation Date**: 2020  
- **Processor**: Qualcomm Snapdragon 821  
- **Operating System**: Android  
- **Storage Capacity**: 32 GB or 64 GB  
- **Weight**: 468 grams  
- **Developers**: Reality Labs, Xiaomi, Qualcomm  
- **Aliases**: MH-A32, MH-A64, 小米VR一体机  

## FAQs
### Q: When was the Oculus Go released?
A: The Oculus Go was released on May 1, 2018.

### Q: Why was the Oculus Go discontinued?
A: The headset was discontinued in 2020 as Facebook shifted focus to the Oculus Quest, which offered improved capabilities like six-degree-of-freedom tracking.

### Q: How much storage did the Oculus Go have?
A: It was available in two storage configurations: 32 GB and 64 GB.

## Why It Matters
The Oculus Go played a significant role in popularizing standalone VR headsets, eliminating the need for external hardware like PCs or smartphones. By integrating all necessary components into a single device, it lowered the barrier to entry for VR adoption. As Facebook’s first major standalone headset, it targeted casual users with a focus on media consumption and basic gaming. Though discontinued in 2020, it paved the way for more advanced standalone devices like the Oculus Quest, shaping the trajectory of consumer VR technology toward self-contained, user-friendly systems.

## Notable For
- **Standalone Design**: Operated without a PC or smartphone, a key innovation at its price point.  
- **Android Integration**: Leveraged Google’s mobile OS to streamline app development and compatibility.  
- **Xiaomi Collaboration**: Co-developed with Xiaomi, reflecting Facebook’s strategy to expand VR accessibility.  
- **First of Its Kind**: Facebook’s inaugural standalone headset, distinguishing it from tethered predecessors like the Oculus Rift.  

## Body
### Development and Release
The Oculus Go was developed by Reality Labs (formerly Oculus VR) in collaboration with Xiaomi and Qualcomm. Announced in October 2017, it launched on May 1, 2018, as Facebook’s first standalone VR headset. The device was marketed as a portable, user-friendly option for VR experiences, emphasizing simplicity and affordability.

### Technical Specifications
- **Processor**: Qualcomm Snapdragon 821 mobile platform.  
- **Display**: 5.5-inch LCD with a 2560×1440 resolution (72 Hz refresh rate).  
- **Storage**: 32 GB or 64 GB of internal storage (non-expandable).  
- **Battery**: 2,600 mAh capacity, providing approximately 2.5 hours of active use.  
- **Connectivity**: Micro-USB for charging and data transfer.  
- **Weight**: 468 grams, distributed across a foam-lined facial interface.  

### Discontinuation and Legacy
In June 2020, Facebook discontinued the Oculus Go to focus on the Oculus Quest series, which offered advanced features like hand tracking and room-scale movement. While the Go’s limitations—such as three-degree-of-freedom controllers and a lack of positional tracking—contributed to its obsolescence, it remains notable for its role in proving the viability of standalone VR. The device also supported development for casual gaming and 360-degree media, with apps distributed through the Oculus Store.

## References

1. [Source](https://www.oculus.com/blog/oculus-go-available-now-our-best-vr-optics-in-our-first-standalone-vr-headset/)
2. [Source](https://www.theverge.com/2018/5/1/17306458/oculus-go-standalone-vr-headset-review)
3. [Source](https://www.eurogamer.net/articles/2020-06-24-oculus-ditches-go-headset-to-focus-on-quest)