# Objects

> creative work by Liliana Vasques

**Wikidata**: [Q132204427](https://www.wikidata.org/wiki/Q132204427)  
**Source**: https://4ort.xyz/entity/objects

## Summary
**Objects** is a creative work and software application authored by Liliana Vasques in 2016. Classified as a piece of digital poetry, it was constructed using the Processing programming environment and published via a social networking service. The work is recognized in the Electronic Literature Knowledge Base (ELMCIP) and is accessible in both English and Portuguese.

## Key Facts
- **Author:** Liliana Vasques.
- **Publication Date:** 2016.
- **Genre:** Digital poetry.
- **Instance of:** Creative work, Application.
- **Programming Language:** Processing (a programming environment and graphics library).
- **Platform:** Published on a social networking service.
- **Languages:** English, Portuguese.
- **Database ID:** ELMCIP ID 11963.
- **Related Technology:** Processing (originating in 2001).

## FAQs
### Q: What type of work is "Objects"?
A: "Objects" is classified as a creative work and an application, specifically falling under the genre of digital poetry. It functions as a software program designed for end-users within a social networking context.

### Q: Who created "Objects" and when was it published?
A: The work was created by Liliana Vasques and was published in 2016.

### Q: What technology was used to build "Objects"?
A: The work was built using Processing, a programming environment and graphics library used for creating visual arts and software.

## Why It Matters
"Objects" serves as a distinct example of the intersection between software development and literary arts, specifically within the field of electronic literature. By utilizing Processing—a toolkit typically associated with visual arts and data visualization—Vasques bridges the gap between graphic generation and poetic expression.

The work highlights the evolution of publishing platforms, utilizing social networking services as a medium for literary distribution rather than traditional print or static web pages. Its classification as both an "application" and "creative work" challenges traditional boundaries, demonstrating how code can function as a medium for poetry. Furthermore, its inclusion in the ELMCIP Knowledge Base underscores its relevance to scholars and researchers tracking the history and development of digital literature and computational creativity.

## Notable For
- **Hybrid Classification:** Noted for being simultaneously classified as a functional software application and a creative literary work.
- **Specific Tooling:** Distinct for utilizing the Processing programming language specifically for poetic rather than purely visual outcomes.
- **Multilingual Accessibility:** Available in both English and Portuguese.
- **Platform Integration:** Published directly to a social networking service, reflecting modern modes of digital consumption.

## Body

### Creation and Authorship
"Objects" is a creative work authored by Liliana Vasques. It was officially published in 2016. The work is documented in the Electronic Literature Knowledge Base (ELMCIP) under the identifier 11963, serving as a verifiable record of its existence and classification within the academic study of digital literature.

### Technical Implementation
The work is built upon the **Processing** programming environment. Processing, a flexible software sketchbook and language for learning how to code within the context of the visual arts, was originally inceptioned in 2001. Vasques utilized this graphics library to construct "Objects," categorizing the final output technically as an "application" or software program.

### Genre and Medium
"Objects" is identified by the genre of **digital poetry**. It exists as a piece of electronic literature that relies on computation. The content is delivered in both English and Portuguese. Unlike traditional ebooks or static PDFs, this work is an application, suggesting interactive or dynamic elements inherent to the software format.

### Distribution
The work was published via a **social networking service**. This indicates that the delivery mechanism for the poetry is integrated into social media platforms, leveraging the API or user interface of existing social networks to display the creative content.