# Not Not 0.1

> creative work by Catherine Siller

**Wikidata**: [Q132203736](https://www.wikidata.org/wiki/Q132203736)  
**Source**: https://4ort.xyz/entity/not-not-0-1

## Summary
**Not Not 0.1** is a creative work, performance, and software application created by Catherine Siller in 2014. Developed using the Processing programming environment, the piece utilizes a Microsoft Kinect device for user interaction. It is classified as an exhibit and application within the field of electronic literature and digital art.

## Key Facts
- **Title:** Not Not 0.1
- **Creator:** Catherine Siller
- **Publication Date:** 2014
- **Nature of Work:** Classified as a creative work, exhibit, performance, and end-user application.
- **Programming Language:** Built using Processing, a programming environment and graphics library established in 2001.
- **Input Device:** Utilizes a Kinect sensor for interaction.
- **Language:** English
- **Identifier:** ELMCIP ID 10033

## FAQs
### Q: Who created Not Not 0.1?
A: Not Not 0.1 was created by Catherine Siller. It is recognized as a creative work and performance application authored by her.

### Q: What technology powers Not Not 0.1?
A: The work functions as a software application built using the Processing programming environment. It requires a Kinect sensor to serve as its input device.

### Q: What type of work is Not Not 0.1?
A: It is a hybrid digital work that functions simultaneously as a creative work, a software application, a performance tool, and an exhibit.

## Why It Matters
Not Not 0.1 serves as a distinct example of the intersection between code, performance, and digital literature. By utilizing the Processing programming environment—a standard tool for electronic art and visual design since 2001—the work demonstrates the application of software development in artistic contexts. Its reliance on the Kinect sensor highlights the integration of gestural input and motion sensing into creative storytelling and performance art.

The inclusion of *Not Not 0.1* in the ELMCIP (Electronic Literature as a Model of Creativity and Innovation in Practice) knowledge base under ID 10033 further underscores its relevance to the academic study of electronic literature. As a work classified simultaneously as an exhibit, a performance, and an application, it illustrates the fluidity of modern digital artifacts which often transcend a single medium. This piece contributes to the evolving landscape of interactive art where the audience's physical input, captured via devices like the Kinect, directly influences the creative output.

## Notable For
- **Multi-Disciplinary Classification:** Uniquely categorized as a creative work, performance, exhibit, and application simultaneously.
- **Specific Hardware Integration:** Distinguished by its specific requirement for Kinect hardware as an input mechanism.
- **Academic Documentation:** Recorded in the ELMCIP academic knowledge base (ID 10033), signifying its contribution to electronic literature.
- **Processing Foundation:** Built on the Processing platform, linking it to a major movement in open-source creative coding.

## Body
### Overview and Authorship
Not Not 0.1 is a digital creative work authored by Catherine Siller. Published in 2014, the work is designed to be experienced as an interactive exhibit or performance. It is listed in the English language and serves as a notable entry in the domain of electronic literature and digital art.

### Technical Platform
The application is built using **Processing**, a programming environment and graphics library utilized by artists and designers. Processing, which originated in 2001, provides the underlying framework for the software's visual and interactive capabilities. The work functions as a standalone application designed for end-users within an exhibition or performance context.

### Interaction and Input
A defining technical characteristic of Not Not 0.1 is its use of the **Kinect** sensor. This device serves as the primary input mechanism, allowing the system to track user movement or depth, which subsequently drives the performance or visual output of the piece.

### Classification and Context
The entity is broadly classified under multiple types, reflecting its versatility:
*   **Creative Work:** An original artistic production.
*   **Exhibit:** Intended for display in a gallery or public setting.
*   **Performance:** Used as a component or tool in live artistic presentation.
*   **Application:** A software program designed for end-users.

The work is cataloged under the ELMCIP identifier **10033**.