# Nokia OZO

> Audio software technology

**Wikidata**: [Q28154515](https://www.wikidata.org/wiki/Q28154515)  
**Wikipedia**: [English](https://en.wikipedia.org/wiki/Nokia_OZO)  
**Source**: https://4ort.xyz/entity/nokia-ozo

## Summary
Nokia OZO is a virtual reality headset developed by Nokia, described as an audio software technology. It is a head-mounted device designed to provide virtual reality experiences for the wearer.

## Key Facts
- Developer: Nokia
- Instance of: product model
- Subclass of: virtual reality headset
- Website: http://www.ozo.nokia.com/
- Logo: https://commons.wikimedia.org/wiki/Special:FilePath/Nokia_OZO_logo_wordmark.svg
- Sitelink count: 1 (on Wikidata)
- Wikipedia title: Nokia OZO
- Available in English language on Wikipedia
- Wikidata description: Audio software technology
- Google Knowledge Graph ID: /g/11c60pvp27

## FAQs
### Q: What is Nokia OZO?
A: Nokia OZO is a virtual reality headset developed by Nokia, designed to provide immersive virtual reality experiences through a head-mounted interface. It is classified as an audio software technology.

### Q: Who developed Nokia OZO?
A: Nokia OZO was developed by Nokia, a multinational telecommunications and information technology company.

### Q: What is the primary function of Nokia OZO?
A: Its primary function is to deliver virtual reality experiences to users via a head-mounted device, leveraging audio software technology for immersive environments.

### Q: Where can I find official information about Nokia OZO?
A: Official information is available at http://www.ozo.nokia.com/ and through its Wikipedia page titled "Nokia OZO".

## Why It Matters
Nokia OZO represents Nokia's strategic expansion into virtual reality technology, leveraging the company's audio expertise to create immersive experiences. As a head-mounted VR device, it addresses the growing demand for immersive content consumption while demonstrating how established tech companies can pivot into emerging markets. Its classification as "audio software technology" highlights the critical role of high-fidelity audio in realistic VR environments, potentially influencing industry standards for sensory integration in virtual experiences. Though its mainstream adoption appears limited (evidenced by a single Wikipedia sitelink), it serves as a case study in corporate innovation and the convergence of telecommunications with immersive media.

## Notable For
- Being a virtual reality headset developed by a major telecommunications company (Nokia)
- Its classification as "audio software technology" rather than a generic VR device
- Serving as Nokia's entry into the consumer virtual reality market
- Having a dedicated product model classification in Wikidata
- Maintaining an official website and English Wikipedia presence despite limited adoption

## Body
### Overview
Nokia OZO is a virtual reality headset developed by Nokia, functioning as a head-mounted device that provides virtual reality experiences. It is categorized as both a product model and a subclass of virtual reality headset in Wikidata.

### Development
The device was developed by Nokia, a Finnish multinational corporation known for telecommunications technology. Its development represents Nokia's diversification into immersive media technologies beyond traditional mobile communications.

### Technical Classification
- **Primary Classification**: Virtual reality headset (subclass of)
- **Secondary Classification**: Product model (instance of)
- **Core Technology**: Described as "audio software technology" in Wikidata, emphasizing audio components critical for VR immersion
- **Form Factor**: Head-mounted device providing virtual reality for the wearer

### Digital Presence
- **Official Website**: http://www.ozo.nokia.com/
- **Wikipedia**: Dedicated page titled "Nokia OZO" available in English
- **Wikidata**: Entry with ID Q-number (not provided in source) and sitelink count of 1
- **Google Knowledge Graph**: Identifier /g/11c60pvp27
- **Visual Identity**: Logo available at Wikimedia Commons

### Market Context
As a VR headset, it occupies the same category as other virtual reality head-mounted devices. Its audio-focused differentiates it from competitors, though specific technical specifications or performance metrics are not documented in the provided source material.