# NobodyHere

> creative work by Jogchem Niemandsverdriet

**Wikidata**: [Q132199583](https://www.wikidata.org/wiki/Q132199583)  
**Source**: https://4ort.xyz/entity/nobodyhere

## Summary
NobodyHere is a creative work and application authored by Jogchem Niemandsverdriet that classifies as electronic literature and hypertext fiction. Originally published in 1998, it functions as a web page utilizing Adobe Flash, Adobe Shockwave, and animated GIFs. The work is accessible in Dutch, English, and Japanese.

## Key Facts
- **Author:** Jogchem Niemandsverdriet
- **Publication Date:** 1998
- **Genre:** Electronic literature, Hypertext fiction
- **Instance of:** Creative work, Application, Web page
- **Software Engines:** Adobe Flash, Adobe Shockwave
- **Programming Language:** HTML
- **Media Modality:** Animated GIF
- **Languages:** Dutch, English, Japanese
- **Distribution Format:** Web page
- **ELMCIP ID:** 6685

## FAQs
### Q: Who created NobodyHere?
A: NobodyHere was created by Jogchem Niemandsverdriet. It is recognized as a creative work and application within the field of electronic literature.

### Q: What technologies are required to run NobodyHere?
A: The work is built using HTML and functions as a web page. It relies on specific software engines, specifically Adobe Flash and Adobe Shockwave, and incorporates animated GIFs.

### Q: When was NobodyHere published and in what languages is it available?
A: The work was published in 1998. It is available in three languages: Dutch, English, and Japanese.

## Why It Matters
NobodyHere serves as a significant example of early web-based electronic literature and hypertext fiction. Published in 1998, it represents a period where creative storytelling began to merge with software application development, utilizing the nascent capabilities of the internet. By defining itself simultaneously as a "creative work," "application," and "web page," it highlights the blurring lines between software utility and artistic expression during the late 1990s.

The project demonstrates the historical reliance on specific legacy technologies—specifically Adobe Flash, Adobe Shockwave, and animated GIFs—to deliver interactive narratives. Its availability in Dutch, English, and Japanese underscores the early potential of web-based distribution to reach multilingual global audiences without the physical constraints of traditional print media. As a piece of hypertext fiction, it contributes to the understanding of how non-linear narratives are structured and consumed within a digital browser environment.

## Notable For
- Being an early example of hypertext fiction and electronic literature published on the web.
- Utilizing a combination of HTML, Adobe Flash, and Adobe Shockwave to create an interactive experience.
- Functioning as a dual entity: both a software application designed for end-users and a creative work of art.
- Offering multilingual accessibility in Dutch, English, and Japanese.
- Incorporating animated GIFs as a primary media modality within its narrative structure.

## Body
### Creation and Classification
NobodyHere is a creative work authored by Jogchem Niemandsverdriet. It is formally classified as an instance of a creative work, a software application, and a web page. The project is categorized under the genres of electronic literature and hypertext fiction. It holds the identifier 6685 in the ELMCIP (Electronic Literature as a Model of Creativity and Innovation in Practice) knowledge base.

### Technical Specifications
The work was built using HTML as its programming language and distributed via the web page format. It relies on the Adobe Flash and Adobe Shockwave software engines to function. The media modalities employed within the work include animated GIFs. This technical stack situates the work within the specific technological context of late 1990s web development.

### Publication and Language
NobodyHere was published in 1998. The content is presented in three languages: Dutch, English, and Japanese.