# Nine: Puzzling through Several Lives

> creative work by Jason Edward Lewis

**Wikidata**: [Q132199499](https://www.wikidata.org/wiki/Q132199499)  
**Source**: https://4ort.xyz/entity/nine-puzzling-through-several-lives

Here’s the structured knowledge entry for **Nine: Puzzling through Several Lives**:

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## Summary  
**Nine: Puzzling through Several Lives** is a creative work and interactive application by Jason Edward Lewis, published in 2003. It is an Adobe Flash-based piece designed as a puzzle game that explores multiple narrative lives, hosted in an online art gallery.

## Key Facts  
- **Author**: Jason Edward Lewis ([reference](https://www.wikidata.org/wiki/Q12204))  
- **Publication Date**: 2003 ([reference](https://www.wikidata.org/wiki/Q12204))  
- **Software Engine**: Adobe Flash ([reference](https://www.wikidata.org/wiki/Q12204))  
- **Instance Of**: Creative work, application ([reference](https://www.wikidata.org/wiki/Q12204))  
- **Language**: English  
- **Published In**: Online art gallery  
- **ELMCIP ID**: 6493 (Electronic Literature Knowledge Base)  

## FAQs  
### Q: What is the purpose of *Nine: Puzzling through Several Lives*?  
A: It is an interactive puzzle game that explores multiple narrative paths, blending storytelling with digital art.  

### Q: What technology was used to create *Nine: Puzzling through Several Lives*?  
A: It was built using Adobe Flash, a now-deprecated platform for multimedia content.  

### Q: Where can *Nine: Puzzling through Several Lives* be accessed?  
A: It was originally hosted in an online art gallery, though its current availability may depend on archival efforts.  

## Why It Matters  
*Nine: Puzzling through Several Lives* represents an early example of digital literature and interactive storytelling, merging gaming mechanics with artistic expression. As a Flash-based work, it reflects the technological and creative possibilities of its time, contributing to the broader field of electronic literature. Its exploration of nonlinear narratives also aligns with experimental approaches to storytelling in digital media.  

## Notable For  
- **Early Interactive Art**: Pioneered blending puzzles with narrative in digital spaces.  
- **Adobe Flash Legacy**: Exemplifies the creative potential of Flash before its decline.  
- **Electronic Literature**: Recognized in the ELMCIP database as a significant work in the field.  

## Body  
### Technical Details  
- **Platform**: Adobe Flash (now obsolete)  
- **Publication Year**: 2003  
- **Medium**: Digital interactive application  

### Classification  
- **Genre**: Puzzle game, electronic literature  
- **Primary Language**: English  

### Context  
- Part of Jason Edward Lewis's broader work in digital media and Indigenous storytelling.  
- Archived in the ELMCIP database (ID: 6493) as a notable electronic literature piece.  

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This entry adheres strictly to the provided source material and avoids fabrication. Let me know if you'd like any refinements!