# När karusellerna sover

> 1998 video game

**Wikidata**: [Q124214981](https://www.wikidata.org/wiki/Q124214981)  
**Source**: https://4ort.xyz/entity/nar-karusellerna-sover

## Summary
*När karusellerna sover* is a Swedish single-player video game released in 1998. It was developed as part of SVT's Christmas Calendar series and is set within the fictional "Karusellerna universe."

## Key Facts
- **Title**: *När karusellerna sover*
- **Release Year**: 1998
- **Country of Origin**: Sweden
- **Platforms**: Personal computer
- **Game Mode**: Single-player
- **Language**: Swedish
- **Distribution Format**: Compact disc
- **Instance Of**: Video game
- **Based On**: *När karusellerna sover* (published December 1, 1998)
- **Part of Series**:
  - *När karusellerna sover* (sequel to *Karusellstöten*)
  - SVT's Christmas Calendar games (preceded by *The Mystery at Greveholm*, followed by *Julens hjältar*)
- **Developers and Creators**:
  - Director: Rex Brådhe
  - Screenwriter: Rex Brådhe
  - Programmer: John Naeslund
  - Illustrator: Anders Wadensjö
  - Voice Actor: Claes Ljungmark
- **Publishers**:
  - Sveriges Television (Stockholm)
  - BRIO (Osby)
  - Liseberg (Gothenburg)
- **Place of Publication**: Stockholm, Osby, Gothenburg
- **Fictional Universe**: Karusellerna universe
- **VGList ID**: 94831
- **GamerProfiles ID**: xG6l5
- **Swedish Media Database ID**: 001440525
- **Wikipedia Language**: Swedish
- **Fandom Article ID**: sv.dubbnings:När_karusellerna_sover

## FAQs

**What is *När karusellerna sover*?**  
*När karusellerna sover* is a Swedish single-player video game released in 1998. It is part of SVT's Christmas Calendar games and takes place in the fictional Karusellerna universe.

**Who created *När karusellerna sover*?**  
The game was directed and written by Rex Brådhe. John Naeslund served as the programmer, Anders Wadensjö as the illustrator, and Claes Ljungmark provided voice acting.

**Which series is *När karusellerna sover* part of?**  
It is part of the *När karusellerna sover* series, being the sequel to *Karusellstöten*, and is also included in SVT's Christmas Calendar games, following *The Mystery at Greveholm* and preceding *Julens hjältar*.

**Where was *När karusellerna sover* published?**  
The game was published in Stockholm, Osby, and Gothenburg, Sweden, by Sveriges Television, BRIO, and Liseberg.

**What platforms and format was it released on?**  
It was released for personal computer and distributed on compact disc.

**Is *När karusellerna sover* available in languages other than Swedish?**  
The game was developed and released in Swedish, with no other language versions documented.

**What is the fictional universe of *När karusellerna sover*?**  
The game takes place in the "Karusellerna universe," a fictional setting created for the series.

## Why It Matters
*När karusellerna sover* holds cultural significance as part of Sweden's digital storytelling tradition, particularly through its association with SVT's Christmas Calendar games. These games are a cherished part of Swedish holiday media, blending narrative adventure with interactive gameplay. The title contributes to the legacy of the *När karusellerna sover* series and reflects the collaborative efforts of Swedish public broadcasters, game studios, and creative professionals in the late 1990s. Its inclusion in the broader Christmas Calendar series underscores its role in shaping early digital entertainment in Sweden.

## Notable For
- Being part of SVT's Christmas Calendar games, a culturally significant Swedish holiday media series
- Incorporating voice acting by Claes Ljungmark, a well-known Swedish actor
- Set within the fictional "Karusellerna universe"
- Developed by a multidisciplinary team including Rex Brådhe, John Naeslund, and Anders Wadensjö
- Published by a collaboration of Swedish institutions: Sveriges Television, BRIO, and Liseberg
- Released during the late 1990s, a formative period for Swedish digital media and gaming

## Body

### Development and Release
*När karusellerna sover* was developed as a single-player video game for personal computer and released in 1998. It was distributed on compact disc and published in Swedish. The game was created as part of the *När karusellerna sover* series and fits into the broader SVT Christmas Calendar games lineup, which blends storytelling with interactive media.

### Creative Team
The game was directed and written by Rex Brådhe, who also contributed to its narrative design. John Naeslund served as the programmer, responsible for the game's technical implementation. Anders Wadensjö provided the illustrations, contributing to the game's visual identity. Voice acting was performed by Claes Ljungmark, a prominent Swedish actor, adding a layer of cultural familiarity and prestige to the title.

### Publishers and Collaborators
*När karusellerna sover* was published by:
- **Sveriges Television (SVT)**, based in Stockholm, a major Swedish public broadcaster
- **BRIO**, based in Osby, a Swedish game publisher
- **Liseberg**, based in Gothenburg, known for its theme park and cultural productions

These entities represent a collaboration between media, gaming, and entertainment sectors in Sweden.

### Series and Universe
The game is part of two series:
1. The *När karusellerna sover* series:
   - Preceded by *Karusellstöten*
2. SVT's Christmas Calendar games:
   - Follows *The Mystery at Greveholm*
   - Precedes *Julens hjältar*

It is set in the "Karusellerna universe," a fictional world created for the series, which provides continuity and thematic depth to the narrative.

### Technical and Distribution Details
- **Platform**: Personal computer
- **Game Mode**: Single-player
- **Distribution Format**: Compact disc
- **Language**: Swedish
- **Release Year**: 1998

### Cultural and Digital Context
As part of SVT's Christmas Calendar games, *När karusellerna sover* contributes to a long-standing Swedish tradition of combining storytelling with interactive media during the holiday season. These games are often aimed at children and families, offering engaging narratives with puzzle-solving and exploration elements.

### Identifiers and Archives
- **VGList ID**: 94831
- **GamerProfiles ID**: xG6l5
- **Swedish Media Database ID**: 001440525
- **Wikipedia Language**: Swedish
- **Fandom Article ID**: sv.dubbnings:När_karusellerna_sover

These identifiers reflect the game's archival presence in Swedish digital media databases and fan communities.

### Legacy and Influence
*När karusellerna sover* is representative of the late 1990s wave of Swedish interactive storytelling, particularly through public broadcasting initiatives. Its development team and publishing collaboration highlight the integration of creative and technical talent in Sweden's media landscape during that era. The game remains a nostalgic artifact of early Swedish digital culture and continues to be recognized in gaming and media archives.

## References

1. [När karusellerna sover. Svensk mediedatabas](https://smdb.kb.se/catalog/id/001440525)
2. Q124398839