# Mystery House Taken Over

> creative work by Dan Shiovitz, Emily Short, Nick Montfort

**Wikidata**: [Q132199073](https://www.wikidata.org/wiki/Q132199073)  
**Source**: https://4ort.xyz/entity/mystery-house-taken-over

## Summary
Mystery House Taken Over is an interactive creative work created by Dan Shiovitz, Emily Short, and Nick Montfort, published in 2004 within an online art gallery. It is classified as both a video game and an application software program for end-users.

## Key Facts
- Created by Dan Shiovitz, Emily Short, and Nick Montfort.
- Published in 2004 in an online art gallery.
- Classified as a creative work, application (software program), and video game.
- ELMCIP ID: 5162.
- Written in English.
- Part of the ELMCIP (Electronic Literature as a Model of Creativity and Innovation in Practice) collection.

## FAQs
### Q: Who created Mystery House Taken Over?
A: It was created by Dan Shiovitz, Emily Short, and Nick Montfort.

### Q: When and where was Mystery House Taken Over published?
A: It was published in 2004 in an online art gallery.

### Q: What is Mystery House Taken Over classified as?
A: It is classified as a creative work, an application (software program for end-users), and a video game.

### Q: What is its ELMCIP identification number?
A: Its ELMCIP ID is 5162.

## Why It Matters
Mystery House Taken Over represents an early fusion of interactive fiction and digital art, exemplifying how narrative-driven software can transcend traditional gaming boundaries. By being cataloged under ELMCIP (a landmark initiative preserving digital literature), it underscores the legitimacy of creative works that operate at the intersection of technology, literature, and art. Its publication in an online art gallery highlights its role in expanding definitions of "creative work" beyond physical mediums, influencing contemporary digital art and interactive storytelling practices.

## Notable For
- Classification as both a video game and an application software program.
- Being part of the ELMCIP digital literature preservation initiative.
- Publication in an online art gallery rather than conventional gaming platforms.
- English-language creative work recognized in digital humanities archives.
- Creator collaboration between prominent interactive fiction authors (Short, Montfort) and Shiovitz.

## Body
### Creation and Authorship
- Authored by Dan Shiovitz, Emily Short, and Nick Montfort.

### Classification
- Instance of: creative work, application, video game.
- Classified as a software program designed for end-users (application).

### Publication Details
- Published in 2004 in an online art gallery.
- Language: English.

### Cataloging
- ELMCIP ID: 5162, linking it to the Electronic Literature as a Model of Creativity and Innovation in Practice project.
- Associated with digital preservation initiatives for creative software works.