# Mimesis

> creative work by D. Fox Harrell

**Wikidata**: [Q132203989](https://www.wikidata.org/wiki/Q132203989)  
**Source**: https://4ort.xyz/entity/mimesis-q132203989

## Summary  
Mimesis is a creative work and video game developed by D. Fox Harrell, released in 2012. Built using Adobe Flash, it is distributed via web pages and exemplifies interactive digital art.  

## Key Facts  
- **Author**: D. Fox Harrell.  
- **Publication Date**: 2012.  
- **Software Engine**: Adobe Flash.  
- **Distribution Format**: Web page.  
- **Language**: English.  
- **ELMCIP ID**: 10158.  
- **Gamespot Game ID**: mimesis.  
- **Instance Of**: Video game, application, creative work.  

## FAQs  
### Q: Who created Mimesis?  
A: Mimesis was created by D. Fox Harrell, a researcher and artist known for exploring interactive narratives and computational media.  

### Q: When was Mimesis released?  
A: The work was published in 2012.  

### Q: What technology was used to develop Mimesis?  
A: It was built using Adobe Flash, a platform widely used for interactive web content at the time.  

## Why It Matters  
Mimesis is significant as an example of interactive digital art that merges storytelling with computational systems. Developed during the peak of Adobe Flash’s relevance, it reflects early 2010s experimentation with web-based gaming and narrative design. As a project by D. Fox Harrell, it contributes to discussions on creativity, technology, and human experience in digital media. The game’s structure and themes highlight the potential of interactive platforms to engage users in unique ways, positioning it as a notable entry in both gaming and digital art discourse.  

## Notable For  
- **Adobe Flash-Based Design**: Utilizes a historically significant platform for interactive web content.  
- **Academic and Artistic Recognition**: Documented in academic sources (e.g., ELMCIP ID 10158) and gaming databases (Gamespot, GamerProfiles).  
- **Web-Native Distribution**: Designed for accessibility via web pages, emphasizing early 2010s digital engagement strategies.  

## Body  
### Development and Release  
Mimesis was authored by D. Fox Harrell and released in 2012. It is classified as both a video game and an application, reflecting its interactive and creative dimensions.  

### Technical Specifications  
- **Engine**: Built using Adobe Flash, a tool prevalent in the 2000s–2010s for rich web applications.  
- **Language**: The work is presented in English.  

### Distribution and Accessibility  
- **Format**: Distributed via web pages, aligning with Flash’s primary use for browser-based content.  
- **Identifiers**: Recognized by platforms like Gamespot (ID: *mimesis*) and GamerProfiles (ID: *PLXBx*), underscoring its presence in gaming databases.  

### Academic and Cultural Context  
- **ELMCIP ID**: Assigned the identifier 10158 by the Electronic Literature as a Model of Creativity and Innovation in Practice (ELMCIP) network, linking it to scholarly discussions on digital art and literature.  
- **Creative Work**: Described broadly as a "creative work," emphasizing its experimental or artistic intent alongside functional gameplay.

## References

1. GameSpot