# Microsoft Agent Character Editor 2.0

> software for creating Microsoft Agent Characters

**Wikidata**: [Q121915977](https://www.wikidata.org/wiki/Q121915977)  
**Source**: https://4ort.xyz/entity/microsoft-agent-character-editor-2-0

## Summary
Microsoft Agent Character Editor 2.0 is a software program designed for creating Microsoft Agent Characters, released in 1998. It allows users to design and customize animated characters for use in applications that support Microsoft Agent technology.

## Key Facts
- **Version**: 2.0
- **Instance of**: Application (software program)
- **Publication date**: 1998
- **Internet Archive ID**: lorenzsandi_gmail_Ace
- **Readable file formats**: Microsoft Agent Character, Microsoft Agent File
- **Writable file formats**: Microsoft Agent Character, Microsoft Agent File
- **Wikidata description**: Software for creating Microsoft Agent Characters

## FAQs
### Q: What is Microsoft Agent Character Editor 2.0 used for?
A: Microsoft Agent Character Editor 2.0 is used to create and customize animated characters for Microsoft Agent applications.

### Q: When was Microsoft Agent Character Editor 2.0 released?
A: The software was released in 1998.

### Q: What file formats does it support?
A: It supports reading and writing Microsoft Agent Character and Microsoft Agent File formats.

### Q: Is Microsoft Agent Character Editor 2.0 still available?
A: The software is archived under the Internet Archive ID lorenzsandi_gmail_Ace, but its current availability may vary.

### Q: What was the purpose of Microsoft Agent technology?
A: Microsoft Agent technology was designed to integrate animated characters into software applications to enhance user interaction.

## Why It Matters
Microsoft Agent Character Editor 2.0 played a significant role in the early days of interactive software design, allowing developers to create customizable animated characters for applications. This technology was part of Microsoft's broader efforts to integrate multimedia elements into desktop software, making interactions more engaging. While it was eventually superseded by more advanced technologies, it remains a historical milestone in the evolution of user interface design. The editor's ability to produce characters that could be embedded in applications demonstrated the potential for personalized and dynamic user experiences. Today, it serves as a nostalgic reference for developers interested in the origins of interactive software.

## Notable For
- **First version**: Released as part of Microsoft Agent technology in 1998.
- **Customization**: Enabled users to design unique animated characters for software applications.
- **File format support**: Introduced the Microsoft Agent Character and Microsoft Agent File formats.
- **Historical significance**: One of the earliest tools for creating interactive animated interfaces.
- **Archival presence**: Preserved in the Internet Archive under ID lorenzsandi_gmail_Ace.

## Body
### Overview
Microsoft Agent Character Editor 2.0 was a tool developed to facilitate the creation of animated characters for Microsoft Agent applications. It was part of a broader suite of technologies aimed at enhancing user interaction through multimedia elements.

### Release and Availability
The software was released in 1998 and is archived under the Internet Archive ID lorenzsandi_gmail_Ace. Its availability may vary depending on archival access.

### File Formats
The editor supported both reading and writing Microsoft Agent Character and Microsoft Agent File formats, allowing for the creation and modification of character files.

### Historical Context
Microsoft Agent technology was designed to integrate animated characters into software, making interactions more engaging. The editor's capabilities reflected the era's focus on interactive and multimedia-rich applications.

### Legacy
While Microsoft Agent technology has evolved, Microsoft Agent Character Editor 2.0 remains a notable example of early efforts to bring animated interfaces to desktop software. It is now primarily of historical interest but continues to be referenced in discussions about the origins of interactive user experiences.