# Michael Tanaya

> master of Computer Science & Engineering, University of Washington, 2017

**Wikidata**: [Q113667939](https://www.wikidata.org/wiki/Q113667939)  
**Source**: https://4ort.xyz/entity/michael-tanaya

## Summary
Michael Tanaya is a computer scientist and graduate of the University of Washington, where he earned a master's degree in Computer Science & Engineering in 2017. He is recognized for his research in augmented reality (AR) and tangible user interfaces (TUIs), particularly through his thesis on object manipulation in head-mounted AR systems. His work contributes to advancements in human-computer interaction technologies.

## Biography
- Born: [No data available]
- Nationality: [No data available]
- Education: Master's degree in Computer Science & Engineering, University of Washington (2017)
- Known for: Research on tangible user interfaces for augmented reality devices
- Employer(s): [No data available]
- Field(s): Computer science, augmented reality, human-computer interaction

## Contributions
Michael Tanaya’s primary contribution is his 2017 master’s thesis, *Object Manipulation with Tangible User Interface for Head Mounted Augmented Reality Devices*. This work explored the integration of physical objects with virtual environments using head-mounted AR displays, aiming to create more intuitive interaction methods. By focusing on tangible interfaces, Tanaya’s research addressed challenges in spatial awareness and user engagement within AR systems. While specific follow-up publications or commercial applications are not detailed in the source material, his thesis laid foundational insights for developers working on AR interaction design. The project reflects broader efforts in the field to bridge physical and digital experiences through innovative interface design.

## FAQs
### Q: What is Michael Tanaya’s most notable academic work?
A: His 2017 master’s thesis, *Object Manipulation with Tangible User Interface for Head Mounted Augmented Reality Devices*, which explores intuitive interaction methods for AR systems.

### Q: Where did Michael Tanaya complete his graduate studies?
A: He earned his master’s degree in Computer Science & Engineering at the University of Washington in 2017.

### Q: What technologies did Tanaya focus on in his research?
A: His work centered on augmented reality (AR) and tangible user interfaces (TUIs), specifically for head-mounted devices.

## Why They Matter
Michael Tanaya’s research contributes to the evolution of augmented reality systems by emphasizing the role of tangible interfaces in enhancing user experience. His thesis addressed a critical challenge in AR development: creating seamless interactions between physical and virtual objects. By investigating practical applications of TUIs in head-mounted devices, Tanaya’s work supports advancements in fields such as industrial design, education, and gaming, where intuitive AR interfaces can improve usability and adoption. His focus on spatial manipulation in AR also aligns with emerging technologies like mixed reality, underscoring the importance of human-centered design in next-generation computing systems.

## Notable For
- Completing a master’s thesis on tangible user interfaces for AR devices at the University of Washington (2017).
- Specializing in human-computer interaction and spatial computing.
- Being a student of Kelvin Sung, a notable figure in computer science education.

## Body
### Education
Michael Tanaya pursued graduate studies at the University of Washington, completing a master’s degree in Computer Science & Engineering in 2017. His academic focus included both computer science and computer engineering disciplines.

### Academic Focus
Tanaya’s research interests centered on augmented reality (AR) and tangible user interfaces (TUIs). His work aimed to improve interaction methods for head-mounted AR devices, emphasizing intuitive manipulation of virtual objects through physical inputs.

### Thesis Work
In 2017, Tanaya published his master’s thesis, *Object Manipulation with Tangible User Interface for Head Mounted Augmented Reality Devices*. This project investigated the use of physical objects as interactive tools within AR environments, addressing challenges in spatial alignment and user engagement. The research demonstrated potential applications for AR systems in contexts requiring precise, hands-on interaction, such as industrial prototyping or medical training. While the thesis served as an academic milestone, its implications extend to practical AR system design, influencing how developers approach user interface challenges in immersive technologies.

## References

1. WorldCat