# Lux

> creative work by Alison Clifford, Graeme Truslove

**Wikidata**: [Q132204238](https://www.wikidata.org/wiki/Q132204238)  
**Source**: https://4ort.xyz/entity/lux-q132204238

## Summary
Lux is a creative work and application developed by Alison Clifford and Graeme Truslove in 2012. It utilizes the Max programming language, alongside software tools such as Final Cut Pro and Autodesk Maya, blending artistic and technical elements. The project is classified as both a creative work and an exhibit, showcasing interdisciplinary innovation.

## Key Facts
- **Creators**: Alison Clifford and Graeme Truslove.
- **Publication Date**: 2012.
- **Programming Language**: Max (programming language).
- **Software Used**: Final Cut Pro and Autodesk Maya.
- **Classifications**: Creative work, exhibit, application.
- **ELMCIP ID**: 11338 (reference identifier).

## FAQs
### Q: Who created Lux?
A: Lux was developed by Alison Clifford and Graeme Truslove, collaborating on its artistic and technical design.

### Q: What technologies were used to create Lux?
A: The project was built using the Max programming language, along with Final Cut Pro and Autodesk Maya software.

### Q: When was Lux published?
A: Lux was published in 2012, as documented in its associated metadata.

## Why It Matters
Lux represents an intersection of art and technology, leveraging specialized tools like Max, Final Cut Pro, and Maya to create an innovative application. As a collaborative project, it highlights the potential of interdisciplinary approaches in digital creativity. The use of the Max programming language underscores its technical depth, while its classification as both a "creative work" and "exhibit" suggests its dual role in artistic expression and public engagement. For researchers and practitioners in digital arts, Lux serves as a case study in tool integration and collaborative innovation, contributing to discussions on the evolving landscape of interactive and software-driven art.

## Notable For
- **Technical Integration**: Combines the Max programming language with industry-standard software (Final Cut Pro, Autodesk Maya).
- **Interdisciplinary Collaboration**: Merges artistic vision (Clifford) with technical execution (Truslove).
- **Dual Classification**: Recognized as both a "creative work" and "exhibit," reflecting its hybrid nature.

## Body
### Creation and Development
- **Creators**: Alison Clifford and Graeme Truslove.
- **Year**: Published in 2012.
- **Collaborative Focus**: The project emphasizes interdisciplinary collaboration between artistic and technical disciplines.

### Technical Specifications
- **Programming Language**: Built using Max (programming language).
- **Software Tools**: 
  - Final Cut Pro (video editing).
  - Autodesk Maya (3D computer animation, modeling, simulation).
- **Reference ID**: ELMCIP ID 11338.

### Classification
- **Primary Categories**: 
  - Creative work.
  - Exhibit.
  - Application (software program for end-users).

### Exhibitions and Context
- **Purpose**: Functions as both a standalone application and an exhibit, suggesting adaptability for installation or interactive environments.
- **Significance**: Demonstrates the use of professional-grade software and programming languages in artistic projects, contributing to the canon of digital art practices.