# Labyrinth: the Rulebook without Game

> creative work by Mark C. Marino

**Wikidata**: [Q132197945](https://www.wikidata.org/wiki/Q132197945)  
**Source**: https://4ort.xyz/entity/labyrinth-the-rulebook-without-game

## Summary
"Labyrinth: the Rulebook without Game" is a creative work of hypertext fiction authored by Mark C. Marino. Published in 2001, it functions as a software application and video game built using Adobe Flash, distributed via web page in the English language.

## Key Facts
- **Author:** Mark C. Marino
- **Publication Date:** 2001
- **Genre:** Hypertext fiction, Fiction
- **Instance of:** Creative work, Exhibit, Application, Video game
- **Software Engine:** Adobe Flash
- **Distribution Format:** Web page
- **Language:** English
- **ELMCIP ID:** 1169

## FAQs
### Q: What type of work is Labyrinth: the Rulebook without Game?
A: It is a work of hypertext fiction and video game created by Mark C. Marino. It is also classified as a creative work, an exhibit, and a software application.

### Q: When was Labyrinth: the Rulebook without Game released?
A: The work was published in 2001.

### Q: What technology is required to run Labyrinth: the Rulebook without Game?
A: The work was built using the Adobe Flash software engine and is distributed as a web page.

## Why It Matters
"Labyrinth: the Rulebook without Game" serves as a significant example of early digital literature, specifically within the genre of hypertext fiction. Created by Mark C. Marino, a notable figure in the field of electronic literature, the work represents the intersection of creative writing and software development. By utilizing Adobe Flash, a technology ubiquitous in the early 2000s for web interactivity, the piece exemplifies the era's "web page" distribution model for digital narratives.

Its classification as both a "video game" and "hypertext fiction" highlights the fluidity of digital storytelling, where user interaction (application) merges with narrative structures (fiction). Furthermore, its status as an "exhibit" suggests recognition within academic or artistic circles as a piece worthy of study and display, likely documented in the ELMCIP (Electronic Literature as a Model of Creativity and Innovation in Practice) knowledge base. Preserving the record of this work is essential for understanding the history of Flash-based literature and the evolution of interactive storytelling.

## Notable For
- **Hybrid Classification:** Uniquely classified as both a "video game" and "hypertext fiction," bridging the gap between gaming and electronic literature.
- **Authorship:** Authored by Mark C. Marino, a recognized contributor to the field of digital creative writing.
- **Flash Technology:** Represents a generation of digital art created using Adobe Flash, a format that has become historically significant.
- **Academic Recognition:** Indexed in the ELMCIP database (ID 1169) and classified as an exhibit, indicating its relevance in scholarly contexts.

## Body

### Authorship and Creation
"Labyrinth: the Rulebook without Game" is a creative work written and developed by Mark C. Marino. It was officially published in 2001. The work is written in the English language and stands as a distinct entry in the author's body of digital works.

### Genre and Classification
The work is categorized under multiple classifications that reflect its multifaceted nature:
- **Fiction:** It functions as a literary narrative.
- **Hypertext Fiction:** It utilizes hypertext links and nodes for storytelling, a hallmark of electronic literature.
- **Video Game:** It incorporates interactive elements characteristic of gaming software.
- **Application:** It operates as a software program designed for end-users.
- **Exhibit:** It has been displayed or cataloged as an artistic or academic exhibit.

### Technical Specifications
The software was constructed using **Adobe Flash** as its engine. Consequently, it is distributed via a **web page** format. As a Flash-based application from 2001, it was designed to be accessed through standard web browsers of that era, functioning as an interactive online experience.

### Academic Context
The work is recorded in the ELMCIP knowledge base under the identifier **1169**. This inclusion connects the work to a broader network of electronic literature and verifies its status as a cited creative work within academic and literary databases.