# Koukeng Yang

> master of Computer Science & Engineering, University of Washington, 2017

**Wikidata**: [Q113667771](https://www.wikidata.org/wiki/Q113667771)  
**Source**: https://4ort.xyz/entity/koukeng-yang

## Summary
Koukeng Yang is a computer scientist who obtained a Master of Science in Computer Science & Engineering from the University of Washington in 2017. They are known for their academic work in augmented reality, specifically authoring a thesis on direct object manipulation for marker-less AR on mobile devices.

## Biography
*   **Education:** Master of Science in Computer Science & Engineering, University of Washington (2017).
*   **Field(s):** Computer Science, Computer Engineering, Augmented Reality.
*   **Known for:** Research in marker-less augmented reality and mobile interaction.
*   **Academic Advisor:** Kelvin Sung.

## Contributions
Koukeng Yang’s primary documented contribution to the field of computer science is their master's thesis completed at the University of Washington. Under the supervision of professor Kelvin Sung, Yang focused on the intersection of mobile computing and augmented reality (AR).

Their specific work, titled **"Touching Augmented Reality: Direct Object Manipulation for Marker-less Ar on Handheld Mobile Devices,"** addresses technical challenges in human-computer interaction. The thesis explores methods for users to interact directly with digital objects superimposed on the real world via handheld devices, without the need for physical markers (such as QR codes) to anchor the digital content. This work contributes to the broader understanding of user experience design and technical implementation in the mobile AR landscape.

## FAQs
### Q: What degree did Koukeng Yang earn?
A: Koukeng Yang earned a Master of Science in Computer Science & Engineering from the University of Washington in 2017.

### Q: What was the topic of Koukeng Yang's thesis?
A: Their thesis was titled "Touching Augmented Reality: Direct Object Manipulation for Marker-less Ar on Handheld Mobile Devices," focusing on how users interact with AR on phones.

### Q: Who was Koukeng Yang's academic advisor?
A: Koukeng Yang was a student of Kelvin Sung at the University of Washington.

## Why They Matter
Koukeng Yang represents a contributor to the academic discourse surrounding mobile augmented reality (AR), a field that has since become integral to modern mobile technology. Their work in 2017 addressed "marker-less" AR, a technology that allows digital overlays to interact with the environment without pre-defined visual codes.

By focusing on "Direct Object Manipulation," Yang’s research tackled the critical usability challenge of how humans naturally interact with virtual objects in a real-world space using touchscreens. This specific area of study—improving the intuitiveness of AR interfaces—helped pave the way for the smoother, more responsive AR applications used in navigation, gaming, and retail today. Their association with the University of Washington's Computer Science & Engineering department places them within a significant hub of technological innovation.

## Notable For
*   **Master’s Thesis:** Authored "Touching Augmented Reality: Direct Object Manipulation for Marker-less Ar on Handheld Mobile Devices."
*   **Academic Affiliation:** Conducted research at the University of Washington (ranked highly globally for Computer Science).
*   **Focus Area:** Specialized in marker-less Augmented Reality and mobile interaction.
*   **Collaboration:** Worked under the guidance of Kelvin Sung, a noted figure in computer science and graphics.

## Body

### Education and Academic Background
Koukeng Yang pursued higher education in the field of Computer Science & Engineering. In 2017, they completed their academic training at the University of Washington, earning a Master's degree.

*   **Institution:** University of Washington
*   **Degree:** Master of Science (Computer Science & Engineering)
*   **Year of Completion:** 2017

### Research in Augmented Reality
Yang's academic output includes significant focus on the practical application of Augmented Reality (AR) technologies. As a student of Kelvin Sung, Yang investigated the mechanics of user interaction within digital environments.

#### Thesis Work
The defining project of Yang's master's program was the thesis:
**"Touching Augmented Reality: Direct Object Manipulation for Marker-less Ar on Handheld Mobile Devices."**

This research contributed to the understanding of how to implement efficient object manipulation in AR environments that rely on real-world geometry rather than fiducial markers.

## References

1. WorldCat