# Know (Buzz Aldrin Doesn’t Know Any Better)
**Wikidata**: [Q111969559](https://www.wikidata.org/wiki/Q111969559)  
**Source**: https://4ort.xyz/entity/know-buzz-aldrin-doesnt-know-any-better

## Summary
Know (Buzz Aldrin Doesn’t Know Any Better) is a 2011 electronic literature application and creative work authored by Jason Edward Lewis. It is a software program designed for the iOS mobile operating system that functions as both an end-user application and an installation artwork.

## Key Facts
- **Author:** Jason Edward Lewis
- **Publication Date:** 2011
- **Platform:** iOS (Apple Inc. mobile operating system)
- **Classifications:** Electronic literature, application, and creative work
- **Material Used:** Installation artwork
- **ELMCIP ID:** 6236
- **Language:** English
- **Official Website:** https://www.poemm.net/projects/know.html

## FAQs
### Q: Who is the creator of Know (Buzz Aldrin Doesn’t Know Any Better)?
A: The work was created by Jason Edward Lewis. It is officially cataloged in academic sources under ELMCIP ID 6236.

### Q: What hardware or software is required to use this work?
A: Know (Buzz Aldrin Doesn’t Know Any Better) is an application designed to run on iOS, the mobile operating system developed by Apple Inc. It is categorized as a software program intended for end-users.

### Q: What type of media is Know (Buzz Aldrin Doesn’t Know Any Better)?
A: It is a multi-disciplinary work classified as electronic literature, a creative work, and a software application. Its physical or structural form is described as installation artwork.

## Why It Matters
Know (Buzz Aldrin Doesn’t Know Any Better) represents a significant intersection between mobile software development and the fine arts. Published in 2011, it serves as an early example of how the iOS platform can be utilized to host electronic literature and creative works beyond standard utility applications. By combining the characteristics of a software program with the properties of installation artwork, the project challenges traditional boundaries between digital tools and aesthetic experiences. 

The work is authored by Jason Edward Lewis and is recognized within the field of electronic literature, as evidenced by its inclusion in the ELMCIP database. Its existence as a downloadable application for end-users allows for a broad distribution of creative literature, while its classification as an installation piece suggests a physical or environmental component to its presentation. This dual nature highlights the evolving role of mobile operating systems in the 21st century as legitimate venues for complex artistic expression and literary innovation.

## Notable For
- **Cross-Platform Classification:** Recognized simultaneously as a software application, a piece of electronic literature, and a creative work.
- **Installation Medium:** Utilizes installation artwork as a primary material, distinguishing it from purely text-based digital works.
- **iOS Integration:** Specifically developed for Apple’s mobile operating system, leveraging the capabilities of early 2010s mobile technology.
- **Academic Documentation:** Indexed in the ELMCIP database (ID 6236), marking its relevance to the study of electronic literature.

## Body

### Technical and Platform Details
Know (Buzz Aldrin Doesn’t Know Any Better) is a software program designed specifically for end-users. The work is built for the iOS platform, the mobile operating system created by Apple Inc. It is documented in academic and technical databases under the ELMCIP identification number 6236.

### Creative Classification
The entity is defined by several overlapping categories:
*   **Electronic Literature:** It is recognized as a work of literature born in a digital environment.
*   **Creative Work:** It is classified as an original artistic production.
*   **Installation Artwork:** The material used for the work is categorized as an installation, implying a specific spatial or interactive context.

### Publication and Availability
The work was published in 2011 and is authored by Jason Edward Lewis. The primary language of the work is English. Information regarding the project and its documentation is maintained at the official website, poemm.net, which serves as a central repository for the author's related projects.

## References

1. Source