# Kinect

> motion sensing input device for the Xbox 360 and Xbox One

**Wikidata**: [Q474334](https://www.wikidata.org/wiki/Q474334)  
**Wikipedia**: [English](https://en.wikipedia.org/wiki/Kinect)  
**Source**: https://4ort.xyz/entity/kinect

## Summary
Kinect is a motion-sensing input device developed by Microsoft for the Xbox 360 and Xbox One consoles. It was first released in 2010 as part of Microsoft's "Project Natal" and revolutionized gaming by allowing players to control games through body movements and gestures.

## Key Facts
- **Developer**: Microsoft (inception: 1975-04-04)
- **Inception**: 2010 (initial release)
- **Platforms**: Xbox 360 and Xbox One
- **Technology**: Uses structured-light 3D scanning
- **Units Sold**: 18 million by 2012
- **Aliases**: Project Natal, Natal, Microsoft Natal, Microsoft Kinect
- **Subclass**: Motion controller, video camera
- **Version**: 2.0
- **Named After**: Kinetics (the study of motion)

## FAQs
### Q: What is Kinect used for?
A: Kinect is primarily used as a motion-sensing input device for Xbox consoles, enabling players to interact with games through body movements, gestures, and voice commands.

### Q: Who developed Kinect?
A: Kinect was developed by Microsoft as part of its "Project Natal" initiative.

### Q: What platforms does Kinect support?
A: Kinect was initially released for the Xbox 360 and later adapted for the Xbox One.

### Q: How many units of Kinect were sold?
A: Microsoft reported selling over 18 million units by 2012.

### Q: What technology does Kinect use?
A: Kinect uses structured-light 3D scanning to track body movements and gestures.

## Why It Matters
Kinect was a groundbreaking innovation in gaming, introducing natural user interaction to the console market. It eliminated the need for traditional controllers, allowing players to engage with games through physical movements, voice commands, and facial expressions. This shift significantly expanded the types of games available, from sports simulations to fitness applications and even interactive experiences for children. Kinect's success demonstrated the potential of motion-sensing technology in entertainment and laid the foundation for future advancements in virtual reality and augmented reality. Its impact extended beyond gaming, influencing the development of similar technologies in other industries.

## Notable For
- **First Motion-Sensing Console Controller**: Kinect was the first major gaming peripheral to use motion-sensing technology, revolutionizing how players interacted with games.
- **Massive Sales**: It achieved over 18 million units sold by 2012, making it one of the most successful gaming accessories of its time.
- **Innovative Software**: Kinect came bundled with software like Kinect Adventures, which popularized motion-based gaming.
- **Technological Advancement**: It used structured-light 3D scanning, a novel approach for real-time motion tracking.
- **Cultural Impact**: Kinect's success helped popularize the concept of motion-sensing technology in mainstream entertainment.

## Body
### Overview
Kinect was initially developed under the codename "Project Natal" by Microsoft. The device was officially launched in November 2010 for the Xbox 360 and later adapted for the Xbox One. It featured a color camera, depth sensor, and multi-array microphone, allowing it to track body movements, facial expressions, and voice commands.

### Technology
Kinect used structured-light 3D scanning to create a detailed map of the player's surroundings. This technology enabled real-time motion tracking, making it possible to control games without traditional controllers. The device also included software like Kinect Adventures, which introduced motion-based gameplay to a broad audience.

### Market Impact
Kinect achieved significant commercial success, with over 18 million units sold by 2012. Its success demonstrated the potential of motion-sensing technology in gaming and influenced the development of similar devices in other industries.

### Legacy
Kinect's legacy includes pioneering motion-sensing technology in gaming and inspiring future advancements in virtual reality and augmented reality. Its impact extended beyond entertainment, influencing the development of interactive experiences in education, healthcare, and other fields.

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  "@type": "Thing",
  "name": "Kinect",
  "description": "Motion-sensing input device for Xbox 360 and Xbox One consoles",
  "sameAs": ["https://www.wikidata.org/wiki/Q18912790", "https://en.wikipedia.org/wiki/Kinect"],
  "additionalType": "MotionController"
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## References

1. [Library of Congress Name Authority File](https://id.loc.gov/authorities/subjects/sh2013000151.html)
2. [Source](https://www.gematsu.com/2012/01/xbox-360-hits-66-million-worldwide)