# Kaashi: the city that wasn’t!

> creative work by Samya Brata Roy

**Wikidata**: [Q132221257](https://www.wikidata.org/wiki/Q132221257)  
**Source**: https://4ort.xyz/entity/kaashi-the-city-that-wasnt

## Summary  
Kaashi: the city that wasn’t! is a creative work and software application authored by Samya Brata Roy, published in 2018. It is designed as a web-based digital project, blending conceptual art with interactive or experimental software elements. The work explores the theme of an unrealized city, distinct in its fusion of storytelling and technology.  

## Key Facts  
- **Author**: Samya Brata Roy.  
- **Publication Date**: 2018.  
- **Type**: Creative work, categorized as an application (software program).  
- **Software Engine**: Utilizes engine Q13166.  
- **Distribution Format**: Accessible via web page.  
- **Language**: English.  
- **Identifier**: elmcip_id 15901.  
- **Class**: Part of the broader "application" class of software programs.  

## FAQs  
### Q: Who created Kaashi: the city that wasn’t!?  
A: The work was authored by Samya Brata Roy, published in 2018.  

### Q: What is Kaashi: the city that wasn’t!?  
A: It is a creative work and software application that conceptualizes an unrealized city, delivered through a web-based format.  

### Q: How is Kaashi: the city that wasn’t! accessed?  
A: The work is distributed via a web page, indicating online accessibility.  

## Why It Matters  
Kaashi: the city that wasn’t! stands out as an interdisciplinary digital project that merges artistic vision with software development. As a 2018 creation, it reflects early 21st-century experimentation with interactive or conceptual digital media. Its focus on an "unrealized city" suggests themes of imagination, urban planning, or speculative design, offering a unique lens into how technology can narrate abstract ideas. For scholars of digital art, software studies, or creative technology, the work serves as a case study in innovative storytelling formats. It also highlights the growing role of web-based platforms in hosting experimental content, bypassing traditional media constraints.  

## Notable For  
- **Interdisciplinary Approach**: Blends creative writing, software development, and conceptual art.  
- **Web-Native Design**: Exclusively distributed via web pages, emphasizing accessibility and digital-first engagement.  
- **Unrealized City Concept**: Uses the metaphor of a nonexistent city to explore themes of possibility, failure, or innovation.  
- **Technical Specificity**: Built using the Q13166 software engine, underscoring intentional technical choices.  

## Body  
### Creation and Author  
Kaashi: the city that wasn’t! was conceived by Samya Brata Roy, with its publication anchored in 2018. The work is classified under both "creative work" and "application," reflecting its dual identity as an artistic endeavor and functional software.  

### Technical Specifications  
- **Engine**: Developed using the Q13166 software engine, a choice documented in its metadata (reference P12204: 15901).  
- **Format**: Distributed as a web page, aligning with late-2010s trends toward browser-based interactive content.  
- **Language**: Presented in English, broadening its accessibility to global audiences.  

### Concept and Themes  
The title "the city that wasn’t!" implies a narrative or conceptual focus on absence, potentiality, or critique of urbanization. While specific themes are not detailed in the source material, the work’s classification as a creative application suggests interactive or immersive elements that invite user engagement with its central metaphor.  

### Identifiers and Classification  
- **elmcip_id**: Assigned the identifier 15901, linking it to external databases or archives.  
- **Application Class**: Part of a broader category of software programs designed for end-users (sitelink_count: 90), underscoring its functional purpose alongside its artistic intent.