# JASS

> scripting language provided with an event-driven API

**Wikidata**: [Q1649380](https://www.wikidata.org/wiki/Q1649380)  
**Wikipedia**: [English](https://en.wikipedia.org/wiki/JASS_(scripting_language))  
**Source**: https://4ort.xyz/entity/jass

## Summary
JASS (Just Another Scripting Syntax) is an event-driven scripting language developed by Blizzard Entertainment. Created in 2001, it provides an API specifically designed for handling run-time events within software environments.

## Key Facts
- **Full Name:** Just Another Scripting Syntax
- **Developer:** Blizzard Entertainment
- **Inception:** 2001
- **Type:** Scripting language
- **Technical Feature:** Provided with an event-driven API
- **Primary Use:** StarCraft (Wikidata Q815739)
- **Also Known As:** JASS (scripting language)
- **Freebase ID:** /m/08scvl

## FAQs
### Q: What does JASS stand for?
A: JASS is an acronym for "Just Another Scripting Syntax."

### Q: When was JASS created and by whom?
A: JASS was developed by Blizzard Entertainment and was inceptioned in 2001.

### Q: What type of API does JASS utilize?
A: JASS is provided with an event-driven API, which facilitates the programming of run-time events.

## Why It Matters
JASS serves as a critical scripting tool within the Blizzard Entertainment ecosystem, specifically noted for its application in titles like StarCraft. Its significance lies in its architecture as an event-driven API, which allows developers and modders to create complex, reactive game logic rather than simple linear scripts. By utilizing a language optimized for run-time events, creators can define specific triggers and handlers that respond dynamically to player actions or game states. This capability is essential for extending the functionality of the base game engine, allowing for the rich customization and gameplay mechanics that defined the longevity of Blizzard's strategy titles.

## Notable For
- **Event-Driven Architecture:** Distinctly designed with an event-driven API to handle real-time game logic.
- **Blizzard Pedigree:** Developed internally by Blizzard Entertainment, a major figure in the gaming industry.
- **Specific Nomenclature:** Officially titled "Just Another Scripting Syntax," reflecting its utility purpose.
- **Longevity:** Has been in use since its inception in 2001.

## Body
### Development and Origin
JASS is a scripting language developed by the video game developer Blizzard Entertainment. The language was officially inceptioned in 2001. It is classified technically as a scripting language intended for the management of run-time events.

### Technical Specifications
The core defining characteristic of JASS is its provision of an event-driven API (Application Programming Interface). Unlike linear scripting, an event-driven model allows the program to respond to specific occurrences or "events" during execution. This structure is fundamental to its implementation in environments where reaction to user input or game state changes is required.

### Usage and Context
According to structured data sources, JASS is utilized in the video game StarCraft (entity Q815739). It shares a classification with general programming languages designed for run-time events. The language is documented across multiple platforms, including Wikipedia (in English, Indonesian, and Italian) and Fandom (specifically referenced as `wow:JASS`).

## References

1. Freebase Data Dumps. 2013