# It’s Not Just a Game: Virtual Edgework and Subjective Well-Being in E-Sports

> Research article (Journal of Interactive Marketing, 2022) · cited 23× · AI/ML

**Wikidata**: [openalex:W4310671772](https://www.wikidata.org/wiki/openalex:W4310671772)  
**Source**: https://4ort.xyz/entity/its-not-just-a-game-virtual-edgework-and-subjective-well-being-in-e-sports
