# Investigating the effects of gamification-enhanced flipped learning on undergraduate students’ behavioral and cognitive engagement

> Research article (Interactive Learning Environments, 2018) · cited 391× · AI/ML

**Wikidata**: [openalex:W2884472172](https://www.wikidata.org/wiki/openalex:W2884472172)  
**Source**: https://4ort.xyz/entity/investigating-the-effects-of-gamification-enhanced-flipped-learning-on-undergraduate-students-behavioral-and-cognitive-e
