# Investigating Immersion and Learning in a Low-Embodied versus High-Embodied Digital Educational Game: Lessons Learned from an Implementation in an Authentic School Classroom

> Research article (Multimodal Technologies and Interaction, 2019) · cited 26× · AI/ML

**Wikidata**: [openalex:W2979956800](https://www.wikidata.org/wiki/openalex:W2979956800)  
**Source**: https://4ort.xyz/entity/investigating-immersion-and-learning-in-a-low-embodied-versus-high-embodied-digital-educational-game-lessons-learned-fro
