# Integration of gamification to assist literacy in children with special educational needs

> Research article (2018 IEEE Global Engineering Education Conference (EDUCON), 2018) · cited 13× · AI/ML

**Wikidata**: [openalex:W2803196418](https://www.wikidata.org/wiki/openalex:W2803196418)  
**Source**: https://4ort.xyz/entity/integration-of-gamification-to-assist-literacy-in-children-with-special-educational-needs
