# Increasing Intranet Usage through Gamification -- Insights from an Experiment in the Banking Industry

> Research article (2015 48th Hawaii International Conference on System Sciences, 2015) · cited 35× · AI/ML

**Wikidata**: [openalex:W1531171655](https://www.wikidata.org/wiki/openalex:W1531171655)  
**Source**: https://4ort.xyz/entity/increasing-intranet-usage-through-gamification-insights-from-an-experiment-in-the-banking-industry
