# Increasing Health Care Adherence Through Gamification, Video Feedback, and Real-World Rewards

> Research article (2018 40th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), 2018) · cited 10× · AI/ML

**Wikidata**: [openalex:W2899428484](https://www.wikidata.org/wiki/openalex:W2899428484)  
**Source**: https://4ort.xyz/entity/increasing-health-care-adherence-through-gamification-video-feedback-and-real-world-rewards
