# Inanimate Alice Episode 6 : The Last Gas Station

> creative work by Andy Campbell, Chris Joseph, Kate Pullinger

**Wikidata**: [Q132204245](https://www.wikidata.org/wiki/Q132204245)  
**Source**: https://4ort.xyz/entity/inanimate-alice-episode-6-the-last-gas-station

## Summary  
*Inanimate Alice Episode 6: The Last Gas Station* is a digital interactive fiction experience created by Andy Campbell, Chris Joseph, and Kate Pullinger. Released in 2016, it is part of the multimedia narrative series *Inanimate Alice*, which blends storytelling with game mechanics. This episode functions both as a creative work and an interactive application, classified also as a video game.

## Key Facts  
- Created by Andy Campbell, Chris Joseph, and Kate Pullinger  
- Published in 2016  
- Part of the *Inanimate Alice* transmedia storytelling series  
- Classified as a creative work, exhibit, application, and video game  
- ELMCIP ID: 11376  
- Available as an interactive digital experience combining text, visuals, and user input  

## FAQs  
### Q: What is *Inanimate Alice Episode 6: The Last Gas Station*?  
A: It is the sixth installment in the *Inanimate Alice* series, a digitally interactive story that combines elements of literature, gaming, and multimedia design. It was released in 2016 and explores themes of isolation and survival through interactive narrative techniques.

### Q: Who created *The Last Gas Station*?  
A: The episode was developed by Andy Campbell, Chris Joseph, and Kate Pullinger, who are also the creators of the broader *Inanimate Alice* project.

### Q: Is *The Last Gas Station* a book or a game?  
A: It is an interactive digital experience that straddles multiple formats—it is considered both a creative literary work and a video game due to its use of interactivity and gameplay elements.

## Why It Matters  
*Inanimate Alice Episode 6: The Last Gas Station* represents a significant evolution in digital storytelling, merging traditional narrative forms with interactive media. As part of the larger *Inanimate Alice* series, it contributes to the growing field of electronic literature and demonstrates how stories can evolve through reader participation. Its classification as both a creative work and a video game highlights the blurring boundaries between art and technology in contemporary media. By engaging users through immersive environments and choice-based progression, it offers a model for future developments in transmedia narratives and educational applications of interactive fiction.

## Notable For  
- Being part of the pioneering *Inanimate Alice* series in interactive digital fiction  
- Blending narrative storytelling with game-like interactivity  
- Classification across multiple media types: creative work, exhibit, application, and video game  
- Developed by internationally recognized creators in electronic literature and digital storytelling  

## Body  

### Overview  
*Inanimate Alice Episode 6: The Last Gas Station* continues the episodic journey of the titular character, Alice, in a dystopian setting where resources are scarce and danger looms. This episode places the user within a remote gas station environment, emphasizing tension and decision-making as core components of the narrative.

### Development and Release  
- **Creators**: Andy Campbell, Chris Joseph, Kate Pullinger  
- **Publication Year**: 2016  
- **Series Context**: Sixth episode in the *Inanimate Alice* multimedia saga  
- **Format**: Interactive web-based application incorporating visual, textual, and interactive elements  

### Format and Medium  
This episode exemplifies the hybrid nature of modern digital literature:
- Combines linear storytelling with interactive user inputs
- Utilizes audiovisual components to enhance atmosphere
- Designed as an accessible browser-based experience

### Technical Classification  
Based on metadata from authoritative databases such as ELMCIP:
- **Instance Of**: Creative work, exhibit, application, video game  
- **Platform**: Web application  
- **Interactivity Level**: High – requires user engagement to progress  

### Cultural and Academic Significance  
As part of the *Inanimate Alice* series, *The Last Gas Station* has been studied in contexts related to:
- Digital humanities
- Transmedia narratives
- Educational uses of interactive fiction
Its dual categorization as both literature and game makes it a reference point in discussions about evolving narrative forms in the digital age.