# Improving Continuous Intention in E-Learning through the use of a Combined Gamification Model

> Research article (2022 IEEE International Conference on Current Development in Engineering and Technology (CCET), 2022) · cited 29× · AI/ML

**Wikidata**: [openalex:W4362500961](https://www.wikidata.org/wiki/openalex:W4362500961)  
**Source**: https://4ort.xyz/entity/improving-continuous-intention-in-e-learning-through-the-use-of-a-combined-gamification-model
