# Implementing a theory-driven gamification model in higher education flipped courses: Effects on out-of-class activity completion and quality of artifacts

> Research article (Computers & Education, 2018) · cited 252× · AI/ML

**Wikidata**: [openalex:W2808800014](https://www.wikidata.org/wiki/openalex:W2808800014)  
**Source**: https://4ort.xyz/entity/implementing-a-theory-driven-gamification-model-in-higher-education-flipped-courses-effects-on-out-of-class-activity-com
