# Implementation of Gamification and Elements of Augmented Reality During the Binary Lessons in a Secondary School

> Research article (Educational Dimension, 2018) · cited 10× · AI/ML

**Wikidata**: [openalex:W4290974938](https://www.wikidata.org/wiki/openalex:W4290974938)  
**Source**: https://4ort.xyz/entity/implementation-of-gamification-and-elements-of-augmented-reality-during-the-binary-lessons-in-a-secondary-school
