# Impact of the availability of gamified e-guides on museum visit intention

> Research article (Procedia Computer Science, 2021) · cited 18× · AI/ML

**Wikidata**: [openalex:W3202215011](https://www.wikidata.org/wiki/openalex:W3202215011)  
**Source**: https://4ort.xyz/entity/impact-of-the-availability-of-gamified-e-guides-on-museum-visit-intention
