# Identifying cybersickness causes in virtual reality games using symbolic machine learning algorithms

> Research article (Entertainment Computing, 2021) · cited 31× · AI/ML

**Wikidata**: [openalex:W4200405405](https://www.wikidata.org/wiki/openalex:W4200405405)  
**Source**: https://4ort.xyz/entity/identifying-cybersickness-causes-in-virtual-reality-games-using-symbolic-machine-learning-algorithms
