# i made this, you play this. we are enemies

> creative work by Jason Nelson

**Wikidata**: [Q132198105](https://www.wikidata.org/wiki/Q132198105)  
**Source**: https://4ort.xyz/entity/i-made-this-you-play-this-we-are-enemies

## Summary
i made this, you play this. we are enemies is an interactive creative work by Jason Nelson created in 2008 that exists as both electronic literature and a playable web-based video game experience. It challenges traditional boundaries between creator and audience through its participatory design.

## Key Facts
- Created by Jason Nelson in 2008
- Classified as electronic literature, application, web page, and video game
- Built using HTML programming language with Adobe Flash software engine
- Distributed as a web page format
- Written in English
- Has ELMCIP ID number 1505
- Exists simultaneously as a literary work and interactive game experience

## FAQs
### Q: What is i made this, you play this. we are enemies?
A: It's an interactive digital creative work by Jason Nelson that functions both as electronic literature and a playable web-based video game, exploring the relationship between creator and audience.

### Q: When was i made this, you play this. we are enemies created?
A: The work was created in 2008 by digital artist Jason Nelson, utilizing the web technologies available during that period to create an interactive experience.

### Q: What technologies power this creative work?
A: The work is implemented using HTML as the programming language and Adobe Flash as its software engine, distributed as a web page accessible through standard web browsers.

### Q: How does this work relate to electronic literature?
A: It's explicitly classified as electronic literature, a form of digital literature that computation, multimedia, and interactivity as essential elements of the reading experience.

### Q: What makes this work unique compared to other digital creations?
A: Its simultaneous existence as multiple creative forms (literature, application, game) and its deliberate exploration of creator-audience relationships distinguish it from similar works.

## Why It Matters
i made this, you play this. we are enemies represents an important artifact in the evolution of digital art and electronic literature from the late 2000s. This work exemplifies the blurring boundaries between literature, art, and gaming in the digital age, demonstrating how web technologies can create deeply participatory experiences that challenge traditional notions of authorship and readership. The title itself enacts the tension between creator and audience, making the work a meta-commentary on digital creation and consumption. Its inclusion in the Electronic Literature Collection with ID 1505 affirms its significance in this field. As an early example of web-based interactive art, it helps researchers and artists understand the creative possibilities available during this formative period of digital expression.

## Notable For
1. Its simultaneous classification as electronic literature, web application, and video game, demonstrating interdisciplinary digital creative expression
2. The deliberate creator-audience tension embodied in its title and interactive design, creating a meta-commentary on digital creation
3. Its implementation using HTML and Adobe Flash technologies to create a complex participatory narrative experience in 2008
4. Its inclusion in the Electronic Literature Collection (ELMCIP) with ID 1505, recognizing its significance in the field of digital literature

## Body
### Creation and Publication
- Created by Jason Nelson in 2008
- Published as a web-based interactive work
- Part of the Electronic Literature Collection (ELMCIP) with ID 1505
- Written in English

### Technical Implementation
- Built using HTML as the programming language
- Powered by Adobe Flash software engine
- Distributed as a web page format
- Designed for end-user interaction through a web browser interface

### Classification and Genre
- Categorized as electronic literature
- Functions as an application (software program for end-users)
- Exists as a web page
- Also classified as a video game
- Represents a creative work that bridges multiple digital media forms

### Conceptual Framework
- Embodies the tension between creator and audience suggested by its title
- Explores relationships between digital creators and their audiences
- Challenges traditional boundaries between literary and gaming experiences
- Represents early 21st century experiments in web-based interactive art
- Demonstrates how web technologies can be used for literary expression beyond traditional text formats