# Hva sier trærne?

> creative work by Marte Aas, Marte Huke

**Wikidata**: [Q132197557](https://www.wikidata.org/wiki/Q132197557)  
**Source**: https://4ort.xyz/entity/hva-sier-trrne

## Summary
Hva sier trærne? is a creative work of electronic and generative literature developed by Marte Aas and Marte Huke in 2005. It combines literary and digital elements, existing as a web-based application that explores interactive storytelling. The piece is recognized for its use of Adobe Flash and HTML, reflecting early 2000s digital art practices.

## Key Facts
- **Authors**: Marte Aas and Marte Huke.
- **Publication Date**: 2005.
- **Genres**: Electronic literature, generative literature.
- **Software Engine**: Adobe Flash.
- **Programming Language**: HTML.
- **Language**: Bokmål (a form of Norwegian).
- **Distribution Format**: Web page.
- **ELMCIP ID**: 195 (reference identifier in electronic literature databases).

## FAQs
### Q: Who created Hva sier trærne??
A: The work was co-authored by Marte Aas and Marte Huke, both contributors to the field of electronic literature.

### Q: What technology was used to create it?
A: It was built using Adobe Flash and HTML, common tools for interactive web content in the mid-2000s.

### Q: Is the work still accessible today?
A: As a Flash-based project, its accessibility may be limited due to the discontinuation of Adobe Flash in 2020.

## Why It Matters
Hva sier trærne? holds significance as an early example of generative literature, blending code-driven interactivity with poetic expression. It exemplifies the experimental nature of digital art in the 2000s, pushing boundaries between traditional storytelling and technology. The work’s use of Flash and web-based distribution highlights the era’s focus on accessible, online art experiences. While Flash’s obsolescence affects its current functionality, the piece remains a notable artifact in the evolution of electronic literature, showcasing collaboration between writers and developers. It appeals to scholars and artists interested in new media, interactivity, and the preservation of digital cultural heritage.

## Notable For
- **Generative Literature Pioneer**: One of the early works to merge algorithmic generation with literary content.
- **Web-Native Art**: Designed specifically for online engagement, emphasizing accessibility and digital interactivity.
- **Collaborative Creation**: Result of a partnership between two artists, reflecting interdisciplinary approaches in digital media.
- **Technological Artifact**: Embodies the strengths and limitations of Flash-based art, a defining medium of its time.

## Body
### Creation and Authors
Hva sier trærne? was conceived by Marte Aas and Marte Huke, two practitioners in the realm of electronic literature. Their collaboration resulted in a piece that challenges traditional narrative structures through digital interactivity.

### Technical Specifications
- **Software**: Built using Adobe Flash, a platform widely used for multimedia content in the 2000s.
- **Code**: Utilizes HTML for web integration, ensuring cross-platform compatibility at the time of release.
- **Distribution**: Hosted as a web page, aligning with the early 2000s trend of online art exhibitions.

### Literary and Cultural Context
The work falls under the genres of electronic and generative literature, characterized by its use of code to create dynamic, potentially infinite textual outputs. Its title translates to "What Do the Trees Say?" in English, suggesting themes of nature, perception, or communication.

### Legacy and Accessibility
As a Flash-based project, Hva sier trærne? faces challenges in modern accessibility due to the retirement of Adobe Flash. This underscores broader issues in digital preservation, where technological obsolescence threatens early new-media artworks. Despite this, the piece remains cataloged in electronic literature archives (e.g., ELMCIP ID 195), ensuring its recognition in academic and artistic discourse.