# How Immersion and Self-Avatars in VR Affect Learning Programming and Computational Thinking in Middle School Education

> Research article (IEEE Transactions on Visualization and Computer Graphics, 2022) · cited 39× · AI/ML

**Wikidata**: [openalex:W4224937235](https://www.wikidata.org/wiki/openalex:W4224937235)  
**Source**: https://4ort.xyz/entity/how-immersion-and-self-avatars-in-vr-affect-learning-programming-and-computational-thinking-in-middle-school-education
