# How Do Students Behave in a Gamified Course?—A Ten-Year Study

> Research article (IEEE Access, 2021) · cited 11× · AI/ML

**Wikidata**: [openalex:W3165133424](https://www.wikidata.org/wiki/openalex:W3165133424)  
**Source**: https://4ort.xyz/entity/how-do-students-behave-in-a-gamified-course-a-ten-year-study
