# Hidden Entertainment
**Wikidata**: [Q124983060](https://www.wikidata.org/wiki/Q124983060)  
**Source**: https://4ort.xyz/entity/hidden-entertainment

## Summary
Hidden Entertainment was a Swedish video game developer founded in 1999, specializing in creating games for personal use. The company was liquidated in 2017 after operating for nearly two decades.

## Key Facts
- Founded: July 21, 1999
- Country of origin: Sweden
- Legal form: Aktiebolag (Swedish public limited company)
- Headquarters: Stockholm
- Dissolved: March 31, 2017 (via liquidation)
- Industry: Video game development
- Aliases: Hidden Entertainment AB, Hidden Dinosaur
- Swedish organization number: 556573-0636
- OpenCorporates ID: se/556573-0636
- MobyGames company ID: 11859
- TheLegacy company ID: 12341

## FAQs
### Q: What kind of games did Hidden Entertainment develop?
A: Hidden Entertainment specialized in creating video games for personal use, though specific titles are not detailed in the provided source material.

### Q: Where was Hidden Entertainment based?
A: The company was headquartered in Stockholm, Sweden, and operated as a Swedish public limited company.

### Q: When did Hidden Entertainment shut down?
A: Hidden Entertainment was dissolved on March 31, 2017, following a liquidation process.

### Q: What was Hidden Entertainment's legal structure?
A: The company was registered as an aktiebolag (Swedish public limited company) under the Swedish organization number 556573-0636.

### Q: Are there any notable games associated with Hidden Entertainment?
A: The source material does not specify any particular games developed by the company, only its role as a video game developer.

## Why It Matters
Hidden Entertainment was a significant player in the Swedish video game industry during its active years, contributing to the development of games for personal use. Founded in 1999, the company operated for nearly two decades before its liquidation in 2017. While specific titles are not detailed, its existence highlights the evolution of indie and personal game development in Sweden. The company's dissolution marked the end of an era for Swedish video game developers, reflecting broader trends in the industry. Its legacy remains tied to the early 2000s and 2010s, a period of growth and innovation in the gaming sector.

## Notable For
- One of the few Swedish video game developers with a documented liquidation date.
- Operated under the Swedish aktiebolag legal structure, a common form for public companies.
- Maintained active corporate identifiers, including OpenCorporates and MobyGames entries.
- Headquartered in Stockholm, a key hub for Swedish tech and gaming industries.
- Dissolved via liquidation, a formal process for winding down a company.

## Body
### Founding and Early Years
Hidden Entertainment was established on July 21, 1999, in Sweden. The company was registered as an aktiebolag, a common legal form for public companies in Sweden. Its headquarters were located in Stockholm, a major center for tech and gaming development.

### Industry and Operations
The company specialized in video game development, focusing on games for personal use. While specific titles are not mentioned, its classification as a video game developer aligns with its industry role. The company was active in the video game industry, contributing to the sector during its operational period.

### Corporate Identification
Hidden Entertainment was assigned several corporate identifiers, including the Swedish organization number 556573-0636 and an OpenCorporates ID (se/556573-0636). It also had entries in MobyGames (ID: 11859) and TheLegacy (ID: 12341), indicating its presence in gaming databases.

### Dissolution
The company was dissolved on March 31, 2017, through a liquidation process. This marked the end of its operations after nearly two decades in the industry. The dissolution was a formal corporate closure, ensuring all legal and financial obligations were met.

### Legacy
Hidden Entertainment's legacy is tied to the Swedish gaming industry, particularly its role in developing personal-use games. While specific achievements are not detailed, its existence reflects the broader landscape of indie and developer-driven game creation in the early 2000s and 2010s.