# Gregory Smith

> master of Computer Science & Engineering, University of Washington, 2020

**Wikidata**: [Q113667935](https://www.wikidata.org/wiki/Q113667935)  
**Source**: https://4ort.xyz/entity/gregory-smith-q113667935

## Summary
Gregory Smith is a computer scientist and graduate of the University of Washington, where he earned a master's degree in Computer Science & Engineering in 2020. He is recognized for his work on collaborative cross-reality applications, particularly through his thesis on the Augmented Space Library 2.  

## Biography
- Born: [No data available]  
- Nationality: [No data available]  
- Education: Master's degree in Computer Science & Engineering, University of Washington (2020)  
- Known for: Developing the Augmented Space Library 2 for cross-reality collaboration  
- Employer(s): [No data available]  
- Field(s): Computer science, computer engineering  

## Contributions  
Gregory Smith's primary contribution is his master's thesis, *Augmented Space Library 2: A Network Infrastructure for Collaborative Cross Reality Applications* (2020). This work focuses on creating network infrastructure to support collaborative cross-reality experiences, bridging virtual and real-world environments. The thesis addresses technical challenges in enabling seamless interaction across diverse devices and platforms, contributing to advancements in augmented reality (AR) and virtual reality (VR) systems. While specific impact metrics are not provided, the research aligns with growing demand for immersive, collaborative technologies in fields such as education, gaming, and remote work.  

## FAQs  
### Q: Where did Gregory Smith earn his master's degree?  
A: He earned his master's degree in Computer Science & Engineering at the University of Washington in 2020.  

### Q: What is Gregory Smith known for?  
A: He is known for his thesis on the Augmented Space Library 2, which develops network infrastructure for collaborative cross-reality applications.  

### Q: Who supervised Gregory Smith's academic work?  
A: He was a student of Kelvin Sung, a faculty member at the University of Washington.  

## Why They Matter  
Gregory Smith's research on cross-reality collaboration infrastructure highlights his role in addressing technical barriers to immersive, interactive technologies. His work on the Augmented Space Library 2 contributes to the foundation for scalable, real-time collaboration in mixed-reality environments. As demand for AR/VR solutions grows across industries, such research supports the development of tools for remote teamwork, virtual prototyping, and interactive education. While his career is early-stage, his thesis aligns with broader trends toward spatial computing and the metaverse, underscoring the practical applications of his engineering focus.  

## Notable For  
- Authored the thesis *Augmented Space Library 2: A Network Infrastructure for Collaborative Cross Reality Applications* (2020).  
- Earned a master's degree in Computer Science & Engineering from the University of Washington.  
- Studied under Kelvin Sung, a notable figure in computer science education.  

## Body  
### Education and Academic Career  
Gregory Smith completed his master's degree in Computer Science & Engineering at the University of Washington in 2020. His academic work was supervised by Kelvin Sung, a professor specializing in computer graphics and game development.  

### Research and Thesis  
Smith's thesis, *Augmented Space Library 2*, proposes a network infrastructure designed to facilitate collaborative cross-reality applications. This research emphasizes scalability, real-time interaction, and interoperability across devices, addressing core challenges in merging virtual and physical environments. The work reflects interdisciplinary interests in both computer science and engineering.  

### Professional Background  
[No specific employment or industry roles are documented in the provided source material.]  

### Academic Focus  
Smith's studies and research emphasize technical solutions for immersive collaboration, reflecting expertise in:  
- Network architecture for real-time systems  
- Cross-reality application development  
- Distributed computing for interactive environments  

### Recognition  
His inclusion in the WikiProject PCC Wikidata Pilot/University of Washington highlights institutional recognition of his academic contributions.

## References

1. WorldCat