# Gravity Corporation

> South Korean video game corporation

**Wikidata**: [Q484143](https://www.wikidata.org/wiki/Q484143)  
**Wikipedia**: [English](https://en.wikipedia.org/wiki/Gravity_(Korean_company))  
**Source**: https://4ort.xyz/entity/gravity-corporation

## Summary
Gravity Corporation is a South Korean video game developer founded in 2000, specializing in the creation of video games. It is a public company listed on the Nasdaq stock exchange under the ticker GRVY and is owned by GungHo Online Entertainment.

## Key Facts
- Founded in 2000 in Seoul, South Korea.
- A public company listed on the Nasdaq stock exchange (ticker: GRVY).
- Owned by GungHo Online Entertainment.
- Specializes in video game development.
- Headquarters located in Seoul.
- Produced the game *Ragnarok Online*.
- Legal form: Società a responsabilità limitata (limited liability company).
- Website: [www.gravity.co.kr](http://www.gravity.co.kr/).
- ISIN: US38911N2062.

## FAQs
### Q: What kind of company is Gravity Corporation?
A: Gravity Corporation is a South Korean video game developer specializing in the creation of video games, founded in 2000. It is a public company listed on the Nasdaq stock exchange.

### Q: Who owns Gravity Corporation?
A: Gravity Corporation is owned by GungHo Online Entertainment, with which it shares a parent-organization relationship.

### Q: What games has Gravity Corporation developed?
A: Gravity Corporation is known for developing *Ragnarok Online*, a popular MMORPG.

### Q: Where is Gravity Corporation headquartered?
A: The company is headquartered in Seoul, South Korea.

### Q: Is Gravity Corporation publicly traded?
A: Yes, Gravity Corporation is a public company listed on the Nasdaq stock exchange under the ticker GRVY.

## Why It Matters
Gravity Corporation plays a significant role in the South Korean video game industry, contributing to the development of popular titles like *Ragnarok Online*. As a public company, it provides insights into the financial and operational aspects of game development, reflecting the broader trends in the gaming sector. Its association with GungHo Online Entertainment highlights its position within the broader gaming ecosystem, influencing both domestic and international markets.

## Notable For
- Being a publicly traded video game developer on the Nasdaq stock exchange.
- Developing *Ragnarok Online*, a notable MMORPG.
- Operating under the ownership of GungHo Online Entertainment.
- Having its headquarters in Seoul, South Korea.
- Maintaining an active presence across multiple Wikipedia language editions.

## Body
### Overview
Gravity Corporation is a South Korean video game developer established in 2000. It operates as a public company listed on the Nasdaq stock exchange under the ticker GRVY, with its legal structure as a società a responsabilità limitata (limited liability company). The company is owned by GungHo Online Entertainment, reflecting a collaborative relationship within the gaming industry.

### Products and Services
Gravity Corporation is known for developing *Ragnarok Online*, a massively multiplayer online role-playing game (MMORPG) that has gained popularity in the gaming community. The company’s work in game development contributes to the broader video game industry, particularly in the MMORPG genre.

### Corporate Structure
As a public company, Gravity Corporation provides transparency in its operations, with financial data available to investors. Its ownership by GungHo Online Entertainment underscores its role within the gaming ecosystem, allowing for shared resources and strategic partnerships.

### Location and Presence
Headquartered in Seoul, South Korea, Gravity Corporation operates in a key hub for the global gaming industry. Its presence in South Korea aligns with the country’s strong tradition in game development and digital entertainment.

### Wikipedia Presence
Gravity Corporation has a notable presence on Wikipedia, with articles available in multiple languages, including English, Spanish, and Japanese. This reflects its international recognition and relevance in the gaming community.

## References

1. Freebase Data Dumps. 2013
2. VideoGameGeek