# Gotham Games

> video game developer

**Wikidata**: [Q1136248](https://www.wikidata.org/wiki/Q1136248)  
**Wikipedia**: [English](https://en.wikipedia.org/wiki/Gotham_Games)  
**Source**: https://4ort.xyz/entity/gotham-games

## Summary
Gotham Games was a video game developer based in New York City that operated as a subsidiary of Take-Two Interactive. Founded in 2002, the company was dissolved in 2003 after a brief period of operation.

## Key Facts
- Founded in 2002 in New York City as a subsidiary of Take-Two Interactive
- Dissolved in 2003 after approximately one year of operation
- Classified as a video game developer in the industry
- Owned by Take-Two Interactive, an American publisher and distributor of video games
- Headquarters located in New York City, matching its formation location
- Listed with 5 sitelinks across multiple language Wikipedias (en, es, fr, ru, zh)
- Identified with MobyGames company ID 3255 and VideogameGeek company ID 13736
- Registered with VIAF ID 143344098 and BNF ID 14455623z

## FAQs
### Q: What was Gotham Games?
A: Gotham Games was a video game developer based in New York City that operated as a subsidiary of Take-Two Interactive from 2002 to 2003.

### Q: Who owned Gotham Games?
A: Gotham Games was owned by Take-Two Interactive, an American publisher and distributor of video games.

### Q: When was Gotham Games founded and when did it close?
A: Gotham Games was founded in 2002 and was dissolved in 2003 after approximately one year of operation.

## Why It Matters
Gotham Games represents a brief but notable chapter in the video game industry's history as a subsidiary of Take-Two Interactive. While its operational lifespan was short, the company's existence demonstrates Take-Two's strategy of developing specialized development studios during the early 2000s. As a New York City-based developer, Gotham Games contributed to the regional gaming ecosystem and was part of Take-Two's broader portfolio of development studios that would later become more prominent in the industry. The company's dissolution in 2003 reflects the volatile nature of the video game development business during that era, where studios could form and dissolve rapidly based on market conditions and corporate strategy.

## Notable For
- Brief operational period as a Take-Two Interactive subsidiary (2002-2003)
- New York City headquarters matching its formation location
- Classification as a video game developer in industry databases
- Multiple international Wikipedia language representations
- Registration in major gaming industry databases (MobyGames, VideogameGeek)

## Body
### Corporate Structure and Ownership
Gotham Games operated as a subsidiary of Take-Two Interactive, the American publisher and distributor of video games. The company's ownership structure placed it directly under Take-Two's corporate umbrella, with the parent company providing resources and distribution channels for its development efforts.

### Geographic Presence
The company was headquartered in New York City, which also served as its location of formation. This New York-based presence positioned Gotham Games within one of the United States' major media and entertainment hubs, though its operational footprint appears to have been limited to this single location.

### Industry Classification
Gotham Games was classified as a video game developer, placing it within the broader video game industry. This classification indicates the company's primary function was creating video game software rather than publishing or distributing games.

### Database Registrations and Identifiers
The company maintained multiple industry database registrations, including MobyGames company ID 3255 and VideogameGeek company ID 13736. These identifiers demonstrate Gotham Games' recognition within gaming industry tracking systems despite its brief operational period.

### International Recognition
Gotham Games maintained Wikipedia presence across five languages (English, Spanish, French, Russian, and Chinese), suggesting some level of international awareness or significance within the gaming community, even if its operational history was limited.

### Brief Operational Timeline
The company's existence spanned from its founding in 2002 to its dissolution in 2003, representing approximately one year of operation. This short timeline suggests either strategic realignment by Take-Two Interactive or challenges that prevented longer-term sustainability.

## References

1. LastDodo
2. Virtual International Authority File
3. BnF authorities
4. Freebase Data Dumps. 2013
5. VideoGameGeek