# Golpe de Gracia

> creative work by Jaime Alejandro Rodríguez

**Wikidata**: [Q132197965](https://www.wikidata.org/wiki/Q132197965)  
**Source**: https://4ort.xyz/entity/golpe-de-gracia

## Summary
Golpe de Gracia is a Spanish-language hypertext fiction created by Jaime Alejandro Rodríguez Ruiz. Published in 2009, this creative work is also classified as a video game and an application, built using the Adobe Flash software engine. It was originally published in an academic journal and distributed on optical disc.

## Key Facts
- **Title**: Golpe de Gracia
- **Creator**: Jaime Alejandro Rodríguez Ruiz
- **Publication Date**: 2009
- **Genre**: Hypertext fiction
- **Type**: Creative work, application, video game
- **Language**: Spanish
- **Software Engine**: Adobe Flash
- **Distribution Format**: Optical disc
- **Published In**: Academic journal
- **ELMCIP ID**: 1297

## FAQs
**Q: What is Golpe de Gracia?**
A: Golpe de Gracia is a creative work by Jaime Alejandro Rodríguez Ruiz, primarily identified as a hypertext fiction. It is also categorized as a video game and a software application, and it was originally published in 2009.

**Q: Who created Golpe de Gracia?**
A: The creator of Golpe de Gracia is Jaime Alejandro Rodríguez Ruiz.

**Q: What technology was used to build Golpe de Gracia?**
A: Golpe de Gracia was developed using the Adobe Flash software engine. It was distributed to users on a physical optical disc.

**Q: In what language was Golpe de Gracia released?**
A: The work was created and published in the Spanish language.

## Why It Matters
Golpe de Gracia is significant as an example of digital literature that merges multiple forms of media. By being classified as hypertext fiction, a video game, and an application, it represents the blurring of boundaries between narrative, interactive entertainment, and user-focused software. Its publication in an academic journal underscores its recognition as a work of artistic or scholarly merit, distinguishing it from purely commercial products. Furthermore, its creation with Adobe Flash firmly places it within a specific technological era of web and interactive content development, making it a valuable artifact for studying the history of digital media.

## Notable For
- **Hybrid Form**: It is simultaneously classified as a work of hypertext fiction, a video game, and a software application, showcasing a blend of literary and interactive digital forms.
- **Academic Context**: The work was published in an academic journal, indicating its relevance and value within a scholarly framework, an uncommon venue for video games or applications.
- **Era-Specific Technology**: Its development using Adobe Flash marks it as a product of a distinct period in interactive media history, before the decline of the platform.
- **Physical Distribution**: Despite being a digital work, it was distributed on an optical disc, a physical format that contrasts with modern digital-only distribution.

## Body
### Overview
*Golpe de Gracia* is a creative work by author Jaime Alejandro Rodríguez Ruiz. Published in 2009, this Spanish-language piece is an example of digital literature from its time. It is identified in the Electronic Literature Directory with the ELMCIP ID 1297.

### Classification and Genre
The work defies simple categorization and is classified under multiple domains:
*   **Hypertext Fiction**: Its primary genre is hypertext fiction, a form of electronic literature that uses hyperlinks to create non-linear narratives.
*   **Video Game**: It is also considered a video game, suggesting interactive, goal-oriented, or playful elements are central to the experience.
*   **Application**: *Golpe de Gracia* is classified as an application, meaning it is a software program designed for direct use by end-users. This classification highlights its nature as a functional piece of software that a user interacts with to experience the content.

### Creation and Distribution
*Golpe de Gracia* was created by Jaime Alejandro Rodríguez Ruiz and released in 2009. The work was published within an academic journal, pointing to its intended audience and artistic or research-oriented purpose. It was built using the Adobe Flash software engine, a popular platform for creating rich interactive content during that period. The work was distributed physically on an optical disc.