# Givro

> Japanese video game development company

**Wikidata**: [Q5565886](https://www.wikidata.org/wiki/Q5565886)  
**Wikipedia**: [English](https://en.wikipedia.org/wiki/Givro_Corporation)  
**Source**: https://4ort.xyz/entity/givro

## Summary
Givro was a Japanese video game development company based in Tokyo that operated from 1989 to 1998, also known as Almanic Corp. The company specialized in creating video games during a significant period in the Japanese video game industry's development.

## Key Facts
- Founded in 1989 in Japan
- Dissolved in 1998 after 9 years of operation
- Headquarters located in Tokyo
- Legal form: kabushiki gaisha (Japanese joint-stock corporation)
- Also known as Almanic Corp.
- Specialized in video game development
- Had 6 Wikipedia sitelinks across multiple languages (English, Spanish, Persian, Indonesian, Japanese, Swedish)
- Media Arts Database ID: C47362

## FAQs
### Q: When was Givro founded and dissolved?
A: Givro was founded in 1989 and dissolved in 1998, operating for approximately 9 years.

### Q: What type of company was Givro?
A: Givro was a Japanese video game development company, also known as Almanic Corp., that specialized in creating video games.

### Q: Where was Givro headquartered?
A: Givro was headquartered in Tokyo, Japan.

### Q: What languages was Givro documented in on Wikipedia?
A: Givro had Wikipedia articles in six languages: English, Spanish, Persian, Indonesian, Japanese, and Swedish.

### Q: What is Givro's significance in the video game industry?
A: Givro operated during a formative period of the Japanese video game industry (1989-1998), contributing to the development of games during a time when Japanese companies were establishing global dominance in the video game market.

## Why It Matters
Givro represents a significant, though relatively short-lived, participant in the Japanese video game industry during a critical period of its growth and global expansion. Operating from 1989 to 1998, the company was active during the transition between 8-bit and 16-bit console generations, a time when Japanese developers were establishing their dominance in the global gaming market. While specific titles developed by Givro aren't detailed in the provided information, its mere existence as a dedicated video game development company underscores the industry's expansion in Japan during the late 1980s and early 1990s. The company's documentation across multiple Wikipedia languages suggests that it achieved some level of recognition, though its relatively short nine-year lifespan indicates challenges common to smaller developers during this competitive era. Understanding companies like Givro provides valuable insight into the diverse ecosystem of Japanese video game developers that collectively shaped the industry's evolution during this transformative period.

## Notable For
- Operating during a transformative period of the Japanese video game industry (1989-1998)
- Being documented across six Wikipedia languages, indicating international recognition
- Maintaining a corporate identity through both its original name and "Almanic Corp." alias
- Having a Media Arts Database ID (C47362), indicating recognition in Japanese cultural heritage preservation

## Body
### Company Profile
Givro was a Japanese video game development company that operated from 1989 to 1998. The company was formally known as Givro Corporation and also operated under the alias "Almanic Corp." Its headquarters was located in Tokyo, Japan, and it was legally structured as a kabushiki gaisha, the Japanese equivalent of a joint-stock corporation.

### Historical Timeline
- 1989: Givro was founded in Japan
- 1998: The company was dissolved after approximately nine years of operation

### Industry Classification
Givro was classified as a video game developer, which is a software development organization specializing in the creation of video games. This classification places it within the broader video game industry sector.

### Recognition and Documentation
The company has 6 sitelinks across various Wikipedia language editions, including English, Spanish, Persian, Indonesian, Japanese, and Swedish. It also has a Media Arts Database ID (C47362) and a Freebase ID (/m/05f5kzl). Additionally, it has a LastDodo area ID (505677).

### Business Operations
Givro's primary business was the production of video games, though specific titles developed by the company are not detailed in the provided information. The company's nine-year lifespan, while relatively short, suggests it was able to sustain operations in the competitive Japanese video game market for a significant period.

## References

1. LastDodo