# Gamified money: exploring the effectiveness of gamification in mobile payment adoption among the silver generation in China

> Research article (Information Technology and People, 2021) · cited 112× · AI/ML

**Wikidata**: [openalex:W3120305244](https://www.wikidata.org/wiki/openalex:W3120305244)  
**Source**: https://4ort.xyz/entity/gamified-money-exploring-the-effectiveness-of-gamification-in-mobile-payment-adoption-among-the-silver-generation-in-chi
