# Gamification narrative design as a predictor for mobile fitness app user persistent usage intentions: a goal priming perspective

> Research article (Enterprise Information Systems, 2021) · cited 21× · AI/ML

**Wikidata**: [openalex:W3175126468](https://www.wikidata.org/wiki/openalex:W3175126468)  
**Source**: https://4ort.xyz/entity/gamification-narrative-design-as-a-predictor-for-mobile-fitness-app-user-persistent-usage-intentions-a-goal-priming-pers
