# Gamification in Engineering Education: The Use of Classcraft Platform to Improve Motivation and Academic Performance

> Research article (Applied Sciences, 2022) · cited 33× · AI/ML

**Wikidata**: [openalex:W4309686899](https://www.wikidata.org/wiki/openalex:W4309686899)  
**Source**: https://4ort.xyz/entity/gamification-in-engineering-education-the-use-of-classcraft-platform-to-improve-motivation-and-academic-performance
