# Gamification and virtual reality for teaching mobile x-ray imaging

> Research article (2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH), 2018) · cited 35× · AI/ML

**Wikidata**: [openalex:W2811235021](https://www.wikidata.org/wiki/openalex:W2811235021)  
**Source**: https://4ort.xyz/entity/gamification-and-virtual-reality-for-teaching-mobile-x-ray-imaging
